My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Baby Dragon Miner Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Executioner
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon Executioner Miner Inferno Dragon
Fireball
Goblin Gang Baby Dragon Executioner Inferno Dragon
Poison
Bats Goblin Gang Executioner
Lightning
Baby Dragon Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Executioner Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Miner Baby Dragon Inferno Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Baby Dragon Inferno Dragon
Zap
Miner Bats Baby Dragon Executioner The Log
Goblin Gang
Miner Baby Dragon
Baby Dragon
Bats Zap Goblin Gang Miner Inferno Dragon
Executioner
Zap The Log Miner
The Log
Zap Executioner Miner
Miner
Bats Zap Goblin Gang Baby Dragon Executioner The Log Inferno Dragon
Inferno Dragon
Bats Baby Dragon Miner

Defense Synergies 0 18

Bats
Zap Baby Dragon The Log Inferno Dragon
Zap
Bats Goblin Gang Baby Dragon Executioner The Log Miner Inferno Dragon
Goblin Gang
Zap The Log Miner Inferno Dragon
Baby Dragon
Bats Zap The Log Inferno Dragon
Executioner
Zap The Log
The Log
Bats Zap Goblin Gang Baby Dragon Executioner Miner Inferno Dragon
Miner
Zap Goblin Gang The Log
Inferno Dragon
Bats Zap Goblin Gang Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner The Log
Inferno Dragon Bats Zap Goblin Gang Executioner The Log
Goblin Gang Bats Executioner Inferno Dragon
Inferno Dragon Bats Goblin Gang
The Log
Goblin Gang The Log Bats Zap Baby Dragon Executioner
Bats Inferno Dragon Zap Goblin Gang Baby Dragon Executioner
Zap Baby Dragon The Log
Inferno Dragon Goblin Gang
Goblin Gang Miner
Bats Goblin Gang Executioner Zap Baby Dragon The Log
Executioner Inferno Dragon Bats Zap Goblin Gang Baby Dragon
Bats Zap Goblin Gang The Log
Executioner Bats Zap Goblin Gang Baby Dragon The Log
Inferno Dragon Goblin Gang
Zap Goblin Gang The Log Inferno Dragon
Bats Goblin Gang Executioner
Bats Zap Goblin Gang Baby Dragon Executioner The Log
Zap Baby Dragon Executioner The Log Bats Inferno Dragon
Inferno Dragon
Goblin Gang Bats Baby Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Baby Dragon Executioner The Log Miner Inferno Dragon
Goblin Gang Bats Zap The Log
Goblin Gang Bats Zap The Log
Goblin Gang Executioner Inferno Dragon
Executioner Bats Zap Goblin Gang Baby Dragon
Goblin Gang Bats
Inferno Dragon
Zap Bats Baby Dragon The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Zap The Log
Goblin Gang Executioner
Baby Dragon Executioner
Goblin Gang Bats Zap Baby Dragon Executioner The Log Inferno Dragon
Bats Executioner Zap Baby Dragon The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon Executioner The Log Miner
Baby Dragon The Log Miner
The Log
Executioner Zap Baby Dragon The Log
Executioner Bats Zap Baby Dragon
Baby Dragon Executioner The Log
The Log Zap Baby Dragon Executioner
The Log Miner Zap
Bats Goblin Gang
Miner Zap The Log
Zap Baby Dragon Executioner
Baby Dragon Executioner The Log Miner
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Executioner The Log
Baby Dragon Executioner The Log
Bats
Zap Baby Dragon Executioner The Log
Zap Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Executioner
Inferno Dragon
The Log Miner Zap Baby Dragon Executioner
Zap Baby Dragon The Log Miner
Miner Zap Baby Dragon The Log
Bats Zap Baby Dragon Executioner
Zap Bats
Zap The Log Miner
Zap
The Log
Zap Bats Goblin Gang
Zap Baby Dragon Executioner
The Log
Miner Goblin Gang Baby Dragon Executioner
The Log Zap Baby Dragon Executioner
Zap
Executioner
Zap Bats Goblin Gang Baby Dragon The Log
Bats Zap Executioner
Zap Baby Dragon Executioner The Log Miner
Inferno Dragon

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