My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Executioner Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Goblin Barrel Executioner Electro Wizard
Poison
Bats Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Tornado Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Wizard Bats Executioner
Goblin Gang
Goblin Barrel P.E.K.K.A
Goblin Barrel
Goblin Gang Bats P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Electro Wizard Bats Goblin Gang Goblin Barrel Executioner
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 11

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Tornado Executioner P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Goblin Barrel
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Tornado P.E.K.K.A Bats Executioner Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Executioner Electro Wizard
Bats Tornado Electro Wizard Zap Goblin Gang Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Electro Wizard
Bats Goblin Gang Executioner Electro Wizard Zap Tornado
Executioner Bats Zap Goblin Gang Tornado Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Executioner Bats Zap Goblin Gang Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Zap Goblin Gang P.E.K.K.A Electro Wizard
Bats Goblin Gang Tornado Executioner P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Tornado Executioner Electro Wizard
Zap Tornado Executioner Bats Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Bats Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Tornado Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner Bats Zap Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Electro Wizard
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner Electro Wizard
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner Electro Wizard
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang
Zap Tornado Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado Electro Wizard
Bats Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Electro Wizard
P.E.K.K.A

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