My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Executioner
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram Executioner
Fireball
Goblin Gang Dart Goblin Battle Ram Executioner
Poison
Bats Goblin Gang Dart Goblin Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Fireball Battle Ram Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Battle Ram
Zap
Fireball Battle Ram Bats Dart Goblin Executioner Mega Knight
Goblin Gang
Dart Goblin Battle Ram
Dart Goblin
Zap Goblin Gang Battle Ram Mega Knight
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Bats Goblin Gang Dart Goblin Fireball
Executioner
Zap Mega Knight
Mega Knight
Bats Zap Dart Goblin Fireball Executioner

Defense Synergies 2 10

Bats
Zap Dart Goblin Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Dart Goblin Executioner
Goblin Gang
Zap Dart Goblin
Dart Goblin
Bats Zap Goblin Gang Mega Knight
Fireball
Zap Mega Knight
Battle Ram
Executioner
Zap Mega Knight
Mega Knight
Zap Bats Dart Goblin Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Executioner
Bats Zap Goblin Gang Dart Goblin Executioner Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin Executioner
Bats Goblin Gang Dart Goblin Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Bats Zap Dart Goblin Executioner Mega Knight
Bats Dart Goblin Zap Goblin Gang Fireball Executioner
Zap Dart Goblin Fireball Mega Knight
Goblin Gang
Goblin Gang Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Executioner Zap Fireball Mega Knight
Executioner Bats Zap Goblin Gang Dart Goblin Fireball
Mega Knight Bats Zap Goblin Gang Fireball
Fireball Executioner Mega Knight Bats Zap Goblin Gang Dart Goblin
Goblin Gang Mega Knight
Zap Goblin Gang Fireball Mega Knight
Mega Knight Bats Goblin Gang Fireball Executioner
Fireball Mega Knight Bats Zap Goblin Gang Dart Goblin Executioner
Zap Executioner Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Goblin Gang Mega Knight Bats Dart Goblin Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball
Fireball Zap Goblin Gang Executioner Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap Fireball
Goblin Gang Executioner Mega Knight
Fireball Executioner Bats Zap Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Fireball
Mega Knight
Zap Mega Knight Bats Fireball
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball Executioner
Dart Goblin Fireball Executioner Mega Knight
Goblin Gang Bats Zap Dart Goblin Fireball Executioner
Bats Executioner Mega Knight Zap Dart Goblin Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Executioner
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Bats Zap Dart Goblin
Dart Goblin Executioner
Fireball Zap Dart Goblin Executioner
Fireball Zap Dart Goblin
Bats Goblin Gang Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin Executioner
Dart Goblin Fireball Executioner
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Executioner
Dart Goblin Fireball Executioner Mega Knight
Fireball
Bats
Zap Dart Goblin Fireball Executioner Mega Knight
Zap Dart Goblin Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Mega Knight
Fireball Zap Dart Goblin Executioner
Fireball Zap Mega Knight
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball Executioner
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin Executioner
Fireball
Fireball Goblin Gang Dart Goblin Executioner Mega Knight
Zap Dart Goblin Fireball Executioner
Zap Fireball
Dart Goblin Executioner Mega Knight
Zap Bats Goblin Gang Dart Goblin Fireball
Bats Zap Dart Goblin Fireball Executioner
Zap Dart Goblin Fireball Executioner Mega Knight
Fireball Dart Goblin Mega Knight

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