My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Wall Breakers Giant Skeleton
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram Wall Breakers
Zap
Bats Goblin Gang Dart Goblin Battle Ram Wall Breakers
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram Wall Breakers Giant Skeleton
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin Wall Breakers
Royal Delivery
Bats Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram Wall Breakers Giant Skeleton
Fireball
Goblin Gang Dart Goblin Battle Ram Wall Breakers
Poison
Bats Goblin Gang Dart Goblin
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Goblin Gang Dart Goblin Mini P.E.K.K.A Battle Ram Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mini P.E.K.K.A Battle Ram Wall Breakers
Zap
Battle Ram Bats Dart Goblin Mini P.E.K.K.A Wall Breakers Giant Skeleton
Goblin Gang
Dart Goblin Mini P.E.K.K.A Battle Ram Giant Skeleton
Dart Goblin
Zap Goblin Gang Battle Ram Wall Breakers Giant Skeleton
Mini P.E.K.K.A
Bats Zap Goblin Gang Giant Skeleton
Battle Ram
Zap Bats Goblin Gang Dart Goblin Wall Breakers
Wall Breakers
Bats Zap Dart Goblin Battle Ram
Giant Skeleton
Bats Zap Goblin Gang Dart Goblin Mini P.E.K.K.A

Defense Synergies 1 12

Bats
Zap Dart Goblin Mini P.E.K.K.A Giant Skeleton
Zap
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin Giant Skeleton
Goblin Gang
Zap Dart Goblin Mini P.E.K.K.A Giant Skeleton
Dart Goblin
Bats Zap Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin
Battle Ram
Wall Breakers
Giant Skeleton
Bats Zap Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Mini P.E.K.K.A Bats Zap Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Dart Goblin Giant Skeleton
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A Giant Skeleton
Goblin Gang Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Gang
Zap Dart Goblin Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin Mini P.E.K.K.A Giant Skeleton
Bats Goblin Gang Dart Goblin Zap Giant Skeleton
Bats Zap Goblin Gang Dart Goblin
Mini P.E.K.K.A Bats Zap Goblin Gang Giant Skeleton
Bats Zap Goblin Gang Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin
Zap Bats Dart Goblin Giant Skeleton
Mini P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Giant Skeleton
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Giant Skeleton Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats Zap
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Bats Dart Goblin Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Bats Mini P.E.K.K.A
Goblin Gang Dart Goblin
Bats Dart Goblin Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang
Dart Goblin
Goblin Gang Bats Zap Dart Goblin Mini P.E.K.K.A Giant Skeleton
Bats Zap Dart Goblin Mini P.E.K.K.A Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Zap Dart Goblin
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Goblin Gang Mini P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Giant Skeleton
Zap
Zap
Zap Dart Goblin
Zap
Zap Dart Goblin
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin
Zap
Giant Skeleton
Zap Bats Goblin Gang Dart Goblin
Zap Dart Goblin
Goblin Gang Dart Goblin Mini P.E.K.K.A
Zap Dart Goblin
Zap Giant Skeleton
Dart Goblin
Zap Bats Goblin Gang Dart Goblin Giant Skeleton
Bats Zap Dart Goblin
Zap Dart Goblin Giant Skeleton
Dart Goblin

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