My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Dart Goblin Inferno Dragon
Zap
Bats Goblin Gang Dart Goblin Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Bandit Magic Archer
The Log
Goblin Gang Dart Goblin Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin P.E.K.K.A Bandit Inferno Dragon Magic Archer
Fireball
Goblin Gang Dart Goblin Bandit Inferno Dragon Magic Archer
Poison
Bats Goblin Gang Dart Goblin Magic Archer
Lightning
Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Bandit Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit Inferno Dragon
Zap
P.E.K.K.A Bats Dart Goblin Bandit Magic Archer
Goblin Gang
Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Zap Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A
Zap Magic Archer Bats Goblin Gang Dart Goblin
Bandit
Bats Zap Goblin Gang Dart Goblin Magic Archer
Inferno Dragon
Bats
Magic Archer
P.E.K.K.A Zap Bandit

Defense Synergies 0 21

Bats
Zap Dart Goblin P.E.K.K.A Bandit Inferno Dragon
Zap
Bats Goblin Gang Dart Goblin P.E.K.K.A Bandit Inferno Dragon Magic Archer
Goblin Gang
Zap Dart Goblin P.E.K.K.A Bandit Inferno Dragon Magic Archer
Dart Goblin
Bats Zap Goblin Gang P.E.K.K.A Bandit Inferno Dragon Magic Archer
P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin
Bandit
Bats Zap Goblin Gang Dart Goblin Magic Archer
Inferno Dragon
Bats Zap Goblin Gang Dart Goblin
Magic Archer
Zap Goblin Gang Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Magic Archer
P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Dart Goblin Bandit
Goblin Gang P.E.K.K.A Bats Dart Goblin Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Goblin Gang Dart Goblin Bandit
P.E.K.K.A
Goblin Gang Bats Zap Dart Goblin Bandit Magic Archer
Bats Dart Goblin Inferno Dragon Zap Goblin Gang Magic Archer
Zap Dart Goblin P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Dart Goblin Bandit
Bats Goblin Gang Dart Goblin Zap Bandit Magic Archer
Inferno Dragon Bats Zap Goblin Gang Dart Goblin Magic Archer
P.E.K.K.A Bats Zap Goblin Gang Bandit
Bats Zap Goblin Gang Dart Goblin P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A Bandit Inferno Dragon
Bats Goblin Gang P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Bandit Magic Archer
Zap Bats Dart Goblin Bandit Inferno Dragon Magic Archer
P.E.K.K.A Dart Goblin Inferno Dragon
Goblin Gang Bats Dart Goblin P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Goblin Gang Inferno Dragon Magic Archer
Goblin Gang P.E.K.K.A Bandit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Goblin Gang Bandit Inferno Dragon
Bats Zap Goblin Gang Dart Goblin Magic Archer
Goblin Gang P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Bandit Inferno Dragon Magic Archer
P.E.K.K.A Goblin Gang Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Bandit
Dart Goblin Magic Archer
Goblin Gang Bats Zap Dart Goblin P.E.K.K.A Inferno Dragon Magic Archer
Bats Zap Dart Goblin P.E.K.K.A Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Bandit
Zap Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin
Zap Magic Archer
Bats Zap Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit
Bats Goblin Gang
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit Magic Archer
Magic Archer Dart Goblin Bandit
Bats
Zap Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Dart Goblin Bandit Magic Archer
Zap Bandit Magic Archer
Zap Dart Goblin Bandit Magic Archer
Bats Zap Dart Goblin Magic Archer
Zap Bats Dart Goblin
Zap Dart Goblin Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Goblin Gang Dart Goblin Bandit Magic Archer
Zap Dart Goblin Magic Archer
Goblin Gang Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap
Dart Goblin P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Magic Archer
Bats Zap Dart Goblin Magic Archer
Zap Dart Goblin Bandit Magic Archer
P.E.K.K.A Inferno Dragon
Dart Goblin

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