My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince
Giant Snowball
Bats Goblin Gang Goblin Barrel Baby Dragon
Zap
Bats Goblin Gang Goblin Barrel Prince Goblin Giant
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Baby Dragon Prince
Fireball
Goblin Gang Goblin Barrel Baby Dragon
Poison
Bats Goblin Gang
Lightning
Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Fireball Baby Dragon Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Baby Dragon Prince Goblin Giant
Zap
Fireball Prince Goblin Giant Bats Baby Dragon
Goblin Gang
Goblin Barrel Baby Dragon Prince Goblin Giant
Fireball
Zap Goblin Giant Baby Dragon
Goblin Barrel
Goblin Gang Prince Bats Baby Dragon Goblin Giant
Baby Dragon
Bats Zap Goblin Gang Fireball Goblin Barrel Prince Goblin Giant
Prince
Zap Goblin Barrel Bats Goblin Gang Baby Dragon
Goblin Giant
Zap Fireball Bats Goblin Gang Goblin Barrel Baby Dragon

Defense Synergies 3 9

Bats
Zap Baby Dragon Prince Goblin Giant
Zap
Fireball Goblin Giant Bats Goblin Gang Baby Dragon Prince
Goblin Gang
Zap Prince
Fireball
Zap Goblin Giant
Goblin Barrel
Baby Dragon
Bats Zap Prince
Prince
Bats Zap Goblin Gang Baby Dragon
Goblin Giant
Zap Fireball Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Goblin Giant
Bats Zap Goblin Gang Prince
Goblin Gang Prince Bats
Prince Bats Goblin Gang
Fireball Prince
Goblin Gang Fireball Bats Zap Baby Dragon
Bats Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon Goblin Giant
Goblin Gang Prince
Goblin Gang Prince
Bats Goblin Gang Zap Fireball Baby Dragon Goblin Giant
Bats Zap Goblin Gang Fireball Baby Dragon
Prince Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Baby Dragon Prince
Goblin Gang Prince
Zap Goblin Gang Fireball Prince
Bats Goblin Gang Fireball Prince
Fireball Bats Zap Goblin Gang Baby Dragon Prince
Zap Baby Dragon Bats Fireball
Prince
Goblin Gang Bats Fireball Baby Dragon Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Prince
Fireball Zap Goblin Gang Baby Dragon Prince
Goblin Gang Bats Zap Prince Goblin Giant
Goblin Gang Prince Bats Zap Fireball Goblin Giant
Goblin Gang Prince Goblin Giant
Fireball Bats Zap Goblin Gang Baby Dragon Goblin Giant
Goblin Gang Prince Bats Fireball Goblin Giant
Prince Goblin Giant
Zap Bats Fireball Baby Dragon Prince
Goblin Gang Goblin Giant
Bats Prince
Zap Fireball Prince Goblin Giant
Prince Goblin Gang Fireball Goblin Giant
Fireball Baby Dragon
Goblin Gang Bats Zap Fireball Baby Dragon Prince Goblin Giant
Bats Zap Fireball Baby Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon Goblin Giant
Fireball Prince
Fireball Zap Baby Dragon
Fireball Bats Zap Baby Dragon Goblin Giant
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Goblin Gang Fireball Prince
Zap Fireball Prince
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats
Zap Fireball Baby Dragon Prince
Zap Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball
Prince
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon Prince
Fireball Zap Baby Dragon
Bats Zap Fireball Baby Dragon
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Bats Goblin Gang Fireball Prince
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Baby Dragon Prince
Zap Fireball Baby Dragon
Zap Fireball
Prince
Zap Bats Goblin Gang Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon Prince Goblin Giant
Prince
Fireball

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