My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Bomb Tower Wizard Royal Hogs
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Bomb Tower Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Goblin Gang Firecracker Wizard Royal Hogs
Fireball
Goblin Gang Firecracker Bomb Tower Wizard Royal Hogs
Poison
Bats Goblin Gang Firecracker Bomb Tower Wizard Royal Hogs
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Bomb Tower Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Royal Hogs
Zap
Firecracker Bats Royal Hogs Mega Knight
Goblin Gang
Firecracker Royal Hogs
Firecracker
Zap Bats Goblin Gang Royal Hogs Mega Knight
Bomb Tower
Wizard
Royal Hogs Mega Knight
Royal Hogs
Bats Zap Goblin Gang Firecracker Wizard Mega Knight
Mega Knight
Bats Zap Firecracker Wizard Royal Hogs

Defense Synergies 2 11

Bats
Zap Firecracker Bomb Tower Mega Knight
Zap
Bomb Tower Mega Knight Bats Goblin Gang Firecracker
Goblin Gang
Zap Firecracker Bomb Tower
Firecracker
Bats Zap Goblin Gang Bomb Tower Mega Knight
Bomb Tower
Zap Bats Goblin Gang Firecracker
Wizard
Mega Knight
Royal Hogs
Mega Knight
Zap Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Bomb Tower Bats Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Bomb Tower Mega Knight Bats
Bomb Tower Bats Goblin Gang Firecracker Mega Knight
Firecracker Bomb Tower Mega Knight
Goblin Gang Bats Zap Firecracker Bomb Tower Mega Knight
Bats Zap Goblin Gang Firecracker Bomb Tower Wizard
Zap Bomb Tower Mega Knight
Goblin Gang Bomb Tower
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Zap Firecracker Bomb Tower Wizard Mega Knight
Bats Zap Goblin Gang Firecracker Wizard
Bomb Tower Mega Knight Bats Zap Goblin Gang Wizard
Bomb Tower Wizard Mega Knight Bats Zap Goblin Gang Firecracker
Goblin Gang Bomb Tower Mega Knight
Bomb Tower Zap Goblin Gang Mega Knight
Bomb Tower Wizard Mega Knight Bats Goblin Gang Firecracker
Bomb Tower Mega Knight Bats Zap Goblin Gang Firecracker Wizard
Zap Bomb Tower Wizard Bats Firecracker Mega Knight
Bomb Tower
Goblin Gang Wizard Mega Knight Bats Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Bomb Tower Wizard Mega Knight
Goblin Gang Mega Knight Bats Zap Bomb Tower
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight
Firecracker Wizard Bats Zap Goblin Gang Bomb Tower
Goblin Gang Bats Bomb Tower
Mega Knight Bomb Tower
Zap Mega Knight Bats Firecracker Bomb Tower
Goblin Gang
Mega Knight Bats Bomb Tower
Mega Knight Zap
Mega Knight Goblin Gang Bomb Tower Wizard
Wizard Firecracker Bomb Tower Mega Knight
Goblin Gang Bats Zap Firecracker Bomb Tower
Bats Mega Knight Zap Firecracker Bomb Tower Wizard
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Bats Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats Goblin Gang
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Bats
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Bats Goblin Gang
Zap Firecracker Wizard
Goblin Gang Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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