My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Mighty Miner
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider Mighty Miner
Zap
Bats Goblin Gang Firecracker Dart Goblin Mighty Miner
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin
The Log
Goblin Gang Firecracker Dart Goblin Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker Dart Goblin
Royal Delivery
Bats Goblin Gang Firecracker Dart Goblin Hog Rider
Fireball
Goblin Gang Firecracker Dart Goblin Hog Rider Mighty Miner
Poison
Bats Goblin Gang Firecracker Dart Goblin
Lightning
Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Dart Goblin Hog Rider Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Dart Goblin Mega Knight Mighty Miner
Goblin Gang
Hog Rider Firecracker Dart Goblin
Firecracker
Zap Hog Rider Bats Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Zap Goblin Gang Firecracker Hog Rider Mega Knight
Hog Rider
Bats Zap Goblin Gang Firecracker Dart Goblin Mega Knight
Mega Knight
Bats Zap Firecracker Dart Goblin Hog Rider
Mighty Miner
Zap

Defense Synergies 1 13

Bats
Zap Firecracker Dart Goblin Mega Knight
Zap
Mega Knight Bats Goblin Gang Firecracker Dart Goblin Mighty Miner
Goblin Gang
Zap Firecracker Dart Goblin
Firecracker
Bats Zap Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Bats Zap Goblin Gang Firecracker Mega Knight
Hog Rider
Mega Knight
Zap Bats Firecracker Dart Goblin
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Bats Zap Goblin Gang Firecracker Dart Goblin Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin
Bats Goblin Gang Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Zap Goblin Gang Firecracker
Zap Dart Goblin Mega Knight
Mighty Miner Goblin Gang
Goblin Gang Firecracker Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker Dart Goblin
Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker Dart Goblin
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Firecracker
Mega Knight Bats Zap Goblin Gang Firecracker Dart Goblin
Zap Bats Firecracker Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Bats Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Mighty Miner
Firecracker Bats Zap Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin
Mega Knight Mighty Miner
Zap Mega Knight Bats Firecracker
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Zap
Mega Knight Goblin Gang
Firecracker Dart Goblin Mega Knight
Goblin Gang Bats Zap Firecracker Dart Goblin Mighty Miner
Bats Mega Knight Zap Firecracker Dart Goblin Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Bats Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Bats Goblin Gang
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Bats Zap Firecracker Dart Goblin
Zap Bats Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Firecracker
Mighty Miner Mega Knight
Firecracker
Zap Bats Goblin Gang Dart Goblin
Zap Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Bats Goblin Gang Firecracker Dart Goblin
Firecracker Bats Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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