My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Drill
Zap
Bats Goblin Gang Firecracker Goblin Drill
Barbarian Barrel
Goblin Gang Firecracker Goblin Drill
The Log
Goblin Gang Firecracker Goblin Drill
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Bats Goblin Gang Firecracker Goblin Drill
Royal Delivery
Bats Goblin Gang Firecracker Goblin Drill Bowler
Fireball
Goblin Gang Firecracker Goblin Drill Bowler
Poison
Bats Goblin Gang Firecracker Goblin Drill
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Fireball Goblin Drill Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Drill Bowler
Zap
Firecracker Fireball Bats Bowler Mega Knight
Goblin Gang
Firecracker Goblin Drill Bowler
Firecracker
Zap Bats Goblin Gang Goblin Drill Bowler Mega Knight
Fireball
Zap Goblin Drill Mega Knight
Goblin Drill
Fireball Bats Goblin Gang Firecracker Mega Knight
Bowler
Bats Zap Goblin Gang Firecracker
Mega Knight
Bats Zap Firecracker Fireball Goblin Drill

Defense Synergies 2 14

Bats
Zap Firecracker Goblin Drill Bowler Mega Knight
Zap
Fireball Mega Knight Bats Goblin Gang Firecracker Goblin Drill Bowler
Goblin Gang
Zap Firecracker Goblin Drill
Firecracker
Bats Zap Goblin Gang Mega Knight
Fireball
Zap Goblin Drill Mega Knight
Goblin Drill
Bats Zap Goblin Gang Fireball
Bowler
Bats Zap
Mega Knight
Zap Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Fireball
Bats Zap Goblin Gang Firecracker Goblin Drill Mega Knight
Goblin Gang Bowler Mega Knight Bats Goblin Drill
Bats Goblin Gang Firecracker Goblin Drill Bowler Mega Knight
Firecracker Fireball Bowler Mega Knight
Goblin Gang Fireball Bowler Bats Zap Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker Fireball
Bowler Zap Fireball Mega Knight
Goblin Gang Goblin Drill
Goblin Gang Firecracker Bowler Mega Knight
Bats Goblin Gang Zap Firecracker Fireball Goblin Drill Bowler Mega Knight
Bats Zap Goblin Gang Firecracker Fireball
Goblin Drill Bowler Mega Knight Bats Zap Goblin Gang Fireball
Fireball Bowler Mega Knight Bats Zap Goblin Gang Firecracker Goblin Drill
Goblin Gang Goblin Drill Mega Knight
Zap Goblin Gang Fireball Goblin Drill Bowler Mega Knight
Mega Knight Bats Goblin Gang Firecracker Fireball Goblin Drill Bowler
Fireball Mega Knight Bats Zap Goblin Gang Firecracker Goblin Drill Bowler
Zap Goblin Drill Bats Firecracker Fireball Bowler Mega Knight
Goblin Drill
Goblin Gang Bowler Mega Knight Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Fireball Bowler
Fireball Zap Goblin Gang Firecracker Bowler Mega Knight
Goblin Gang Mega Knight Bats Zap Bowler
Goblin Gang Bowler Mega Knight Bats Zap Fireball
Goblin Gang Goblin Drill Bowler Mega Knight
Firecracker Fireball Bats Zap Goblin Gang
Goblin Gang Bats Fireball Bowler
Mega Knight
Zap Mega Knight Bats Firecracker Fireball
Goblin Gang Goblin Drill
Mega Knight Bats Bowler
Mega Knight Zap Fireball Bowler
Bowler Mega Knight Goblin Gang Fireball
Firecracker Fireball Bowler Mega Knight
Goblin Gang Bats Zap Firecracker Fireball Goblin Drill Bowler
Bats Bowler Mega Knight Zap Firecracker Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Goblin Drill
Firecracker Fireball Zap Bowler
Fireball Goblin Drill
Firecracker Fireball
Fireball Zap Firecracker Bowler Mega Knight
Firecracker Fireball Bats Zap
Firecracker Bowler
Fireball Zap Firecracker Bowler
Fireball Zap Firecracker
Bats Goblin Gang Fireball Bowler
Firecracker Zap Fireball Bowler
Fireball Zap Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Goblin Drill Bowler
Firecracker Fireball Bowler Mega Knight
Fireball
Bats
Zap Firecracker Fireball Bowler Mega Knight
Zap Firecracker Fireball Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball
Bowler
Zap Fireball Goblin Drill
Zap Firecracker Fireball Bowler Mega Knight
Firecracker Fireball Zap Bowler
Fireball Zap Bowler Mega Knight
Fireball Zap Firecracker
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball Bowler
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball Bowler
Zap Bats Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Bowler Mega Knight
Zap Firecracker Fireball Bowler
Zap Fireball
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker Fireball Bowler
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Bowler Mega Knight
Fireball Firecracker Bowler Mega Knight

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