My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Furnace Goblin Barrel
Zap
Bats Goblin Gang Firecracker Furnace Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Furnace Goblin Barrel Electro Wizard
The Log
Goblin Gang Firecracker Furnace Goblin Barrel
Earthquake
Goblin Gang Firecracker Furnace Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Furnace Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Goblin Barrel Electro Wizard
Fireball
Goblin Gang Firecracker Furnace Goblin Barrel Electro Wizard
Poison
Bats Goblin Gang Firecracker Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Goblin Barrel Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Barrel
Zap
Firecracker Electro Wizard Bats Furnace Mega Knight
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Zap Bats Goblin Gang Goblin Barrel Mega Knight
Furnace
Zap Goblin Barrel
Goblin Barrel
Goblin Gang Bats Firecracker Furnace Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Zap Firecracker Goblin Barrel Electro Wizard

Defense Synergies 2 14

Bats
Zap Firecracker Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Firecracker Furnace
Goblin Gang
Zap Firecracker Furnace Electro Wizard
Firecracker
Bats Zap Goblin Gang Electro Wizard Mega Knight
Furnace
Zap Goblin Gang Electro Wizard
Goblin Barrel
Electro Wizard
Zap Bats Goblin Gang Firecracker Furnace Mega Knight
Mega Knight
Zap Bats Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Bats Zap Goblin Gang Firecracker Furnace Electro Wizard Mega Knight
Goblin Gang Furnace Mega Knight Bats Electro Wizard
Bats Goblin Gang Firecracker Furnace Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker Furnace Electro Wizard Mega Knight
Bats Furnace Electro Wizard Zap Goblin Gang Firecracker
Zap Electro Wizard Mega Knight
Goblin Gang Furnace
Goblin Gang Firecracker Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Zap Firecracker Furnace Mega Knight
Bats Zap Goblin Gang Firecracker Furnace Electro Wizard
Furnace Mega Knight Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Firecracker Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard Mega Knight
Zap Goblin Gang Furnace Electro Wizard Mega Knight
Mega Knight Bats Goblin Gang Firecracker Furnace Electro Wizard
Mega Knight Bats Zap Goblin Gang Firecracker Furnace Electro Wizard
Zap Furnace Bats Firecracker Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Firecracker Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Furnace Electro Wizard
Electro Wizard Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Zap Furnace Electro Wizard
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Mega Knight
Firecracker Furnace Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Furnace Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bats Firecracker
Goblin Gang
Mega Knight Bats
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang
Firecracker Furnace Mega Knight
Goblin Gang Electro Wizard Bats Zap Firecracker Furnace
Bats Mega Knight Zap Firecracker Electro Wizard
Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker Furnace Mega Knight
Firecracker Bats Zap Furnace
Firecracker Furnace
Zap Firecracker
Zap Firecracker
Bats Goblin Gang Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Furnace
Zap Firecracker Furnace
Firecracker Furnace Mega Knight
Bats
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Furnace Mega Knight
Firecracker Zap Electro Wizard
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Furnace Electro Wizard
Zap Electro Wizard Bats Firecracker
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Bats Goblin Gang
Zap Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Goblin Gang Firecracker Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: