My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army Balloon
Giant Snowball
Bats Goblin Gang Skeleton Army Balloon
Zap
Bats Goblin Gang Firecracker Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Goblin Gang Firecracker Skeleton Army Balloon
Fireball
Goblin Gang Firecracker Skeleton Army Balloon
Poison
Bats Goblin Gang Firecracker Skeleton Army Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Skeleton Army Freeze Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Zap Firecracker
Zap
Firecracker Giant Balloon Bats Freeze
Goblin Gang
Firecracker Giant Balloon
Firecracker
Zap Bats Goblin Gang Giant Balloon
Giant
Bats Zap Goblin Gang Firecracker Balloon
Skeleton Army
Freeze
Balloon Zap
Balloon
Bats Zap Freeze Goblin Gang Firecracker Giant

Defense Synergies 0 10

Bats
Zap Firecracker Freeze
Zap
Bats Goblin Gang Firecracker Skeleton Army
Goblin Gang
Zap Firecracker Skeleton Army
Firecracker
Bats Zap Goblin Gang Skeleton Army
Giant
Skeleton Army
Zap Goblin Gang Firecracker Freeze
Freeze
Bats Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Skeleton Army Bats Zap Goblin Gang Firecracker
Goblin Gang Skeleton Army Bats Freeze
Skeleton Army Bats Goblin Gang Firecracker
Firecracker Skeleton Army
Goblin Gang Skeleton Army Freeze Bats Zap Firecracker
Bats Zap Goblin Gang Firecracker Freeze
Zap
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Bats Goblin Gang Skeleton Army Zap Firecracker Freeze
Bats Zap Goblin Gang Firecracker
Skeleton Army Bats Zap Goblin Gang Freeze
Skeleton Army Bats Zap Goblin Gang Firecracker Freeze
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Freeze
Bats Goblin Gang Firecracker Skeleton Army
Bats Zap Goblin Gang Firecracker Skeleton Army
Zap Freeze Bats Firecracker
Goblin Gang Skeleton Army Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Firecracker
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army Bats Zap
Goblin Gang Skeleton Army
Firecracker Bats Zap Goblin Gang Freeze
Goblin Gang Skeleton Army Bats
Skeleton Army
Zap Freeze Bats Firecracker Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Zap
Skeleton Army Goblin Gang
Firecracker Skeleton Army
Goblin Gang Skeleton Army Bats Zap Firecracker Freeze
Bats Zap Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Zap Firecracker
Firecracker Bats Zap Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Bats Goblin Gang
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Freeze
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Freeze
Zap
Zap Firecracker Freeze
Firecracker
Zap Bats Goblin Gang Skeleton Army Freeze
Zap Firecracker
Freeze
Goblin Gang Firecracker
Zap Firecracker
Zap
Firecracker
Zap Bats Goblin Gang Firecracker Freeze
Firecracker Bats Zap
Zap Firecracker Freeze
Firecracker

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