My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker Royal Giant
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Ice Golem Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Goblin Gang Firecracker Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Valkyrie Zap Firecracker
Zap
Firecracker Fireball Bats Royal Giant Ice Golem Valkyrie
Goblin Gang
Ice Golem Firecracker Royal Giant Valkyrie
Firecracker
Zap Royal Giant Bats Goblin Gang Ice Golem Valkyrie
Royal Giant
Bats Firecracker Fireball Zap Goblin Gang Ice Golem
Ice Golem
Bats Goblin Gang Zap Firecracker Royal Giant
Fireball
Zap Royal Giant
Valkyrie
Bats Zap Goblin Gang Firecracker

Defense Synergies 3 13

Bats
Zap Firecracker Ice Golem Valkyrie
Zap
Fireball Bats Goblin Gang Firecracker Ice Golem Valkyrie
Goblin Gang
Zap Firecracker Ice Golem Valkyrie
Firecracker
Ice Golem Valkyrie Bats Zap Goblin Gang
Royal Giant
Ice Golem
Firecracker Bats Zap Goblin Gang Fireball
Fireball
Zap Ice Golem Valkyrie
Valkyrie
Firecracker Bats Zap Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem Fireball Valkyrie
Bats Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Valkyrie
Bats Goblin Gang Firecracker Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Fireball Bats Zap Firecracker Valkyrie
Bats Zap Goblin Gang Firecracker Fireball
Zap Ice Golem Fireball Valkyrie
Goblin Gang
Goblin Gang Firecracker Ice Golem Valkyrie
Bats Goblin Gang Valkyrie Zap Firecracker Ice Golem Fireball
Bats Zap Goblin Gang Firecracker Fireball
Bats Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Firecracker
Goblin Gang
Zap Goblin Gang Fireball
Bats Goblin Gang Firecracker Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Firecracker
Zap Valkyrie Bats Firecracker Ice Golem Fireball
Goblin Gang Valkyrie Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Ice Golem Fireball
Fireball Zap Goblin Gang Firecracker Ice Golem Valkyrie
Goblin Gang Bats Zap Ice Golem Valkyrie
Goblin Gang Valkyrie Bats Zap Ice Golem Fireball
Goblin Gang Valkyrie
Firecracker Fireball Bats Zap Goblin Gang Ice Golem
Goblin Gang Bats Ice Golem Fireball Valkyrie
Valkyrie
Zap Bats Firecracker Ice Golem Fireball Valkyrie
Goblin Gang
Bats Valkyrie
Zap Fireball Valkyrie
Goblin Gang Ice Golem Fireball Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Bats Zap Firecracker Ice Golem Fireball Valkyrie
Bats Valkyrie Zap Firecracker Ice Golem Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Valkyrie
Firecracker Fireball Zap
Fireball
Firecracker Ice Golem Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Bats Zap Ice Golem
Firecracker
Fireball Zap Firecracker Ice Golem
Fireball Zap Firecracker
Bats Goblin Gang Fireball
Firecracker Zap Fireball Valkyrie
Fireball Zap Firecracker
Firecracker Ice Golem Fireball
Firecracker Fireball
Zap Firecracker Ice Golem Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball
Zap Firecracker Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Golem Fireball Valkyrie
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Bats Zap Firecracker Ice Golem Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Valkyrie
Zap Firecracker Ice Golem Fireball
Zap Fireball
Firecracker
Zap Bats Goblin Gang Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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