My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Sparky
Barbarian Barrel
Goblin Gang Firecracker Tesla Sparky
The Log
Goblin Gang Firecracker Sparky
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker P.E.K.K.A Sparky
Fireball
Goblin Gang Firecracker Tesla Sparky
Poison
Bats Goblin Gang Firecracker Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Tornado Tesla Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker P.E.K.K.A Sparky
Zap
Firecracker Tornado P.E.K.K.A Sparky Bats
Goblin Gang
Firecracker P.E.K.K.A Sparky
Firecracker
Zap Bats Goblin Gang Tornado P.E.K.K.A Sparky
Tesla
Tornado
Zap P.E.K.K.A Sparky Firecracker
P.E.K.K.A
Zap Tornado Bats Goblin Gang Firecracker
Sparky
Zap Tornado Bats Goblin Gang Firecracker

Defense Synergies 3 19

Bats
Zap Firecracker Tesla P.E.K.K.A Sparky
Zap
Bats Goblin Gang Firecracker Tesla Tornado P.E.K.K.A Sparky
Goblin Gang
Tesla Zap Firecracker P.E.K.K.A Sparky
Firecracker
Bats Zap Goblin Gang Tesla Tornado P.E.K.K.A
Tesla
Goblin Gang Bats Zap Firecracker Tornado
Tornado
P.E.K.K.A Sparky Zap Firecracker Tesla Sparky
P.E.K.K.A
Tornado Bats Zap Goblin Gang Firecracker
Sparky
Tornado Bats Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Sparky
P.E.K.K.A Sparky Bats Zap Goblin Gang Firecracker Tesla
Goblin Gang Tesla Tornado P.E.K.K.A Sparky Bats
Tesla P.E.K.K.A Sparky Bats Goblin Gang Firecracker
Firecracker Tornado P.E.K.K.A Sparky
Goblin Gang Tornado Bats Zap Firecracker Tesla
Bats Tesla Tornado Zap Goblin Gang Firecracker
Zap Tesla P.E.K.K.A Sparky
Tesla P.E.K.K.A Sparky Goblin Gang Tornado
Goblin Gang Tornado Firecracker Tesla Sparky
Bats Goblin Gang Zap Firecracker Tesla Tornado
Tesla Bats Zap Goblin Gang Firecracker Tornado
Tesla P.E.K.K.A Sparky Bats Zap Goblin Gang
Sparky Bats Zap Goblin Gang Firecracker Tesla Tornado P.E.K.K.A
P.E.K.K.A Sparky Goblin Gang Tesla
Tornado Zap Goblin Gang Tesla P.E.K.K.A Sparky
Tesla Sparky Bats Goblin Gang Firecracker Tornado P.E.K.K.A
Tesla Bats Zap Goblin Gang Firecracker Tornado
Zap Tornado Bats Firecracker Tesla
P.E.K.K.A Sparky Tesla Tornado
Goblin Gang Bats Firecracker Tesla P.E.K.K.A Sparky
P.E.K.K.A Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla P.E.K.K.A Sparky
Zap Goblin Gang Firecracker Tesla
Goblin Gang P.E.K.K.A Bats Zap Sparky
Goblin Gang P.E.K.K.A Bats Zap Tesla Tornado Sparky
P.E.K.K.A Goblin Gang Tesla Sparky
Firecracker Bats Zap Goblin Gang Tesla Tornado
Goblin Gang P.E.K.K.A Sparky Bats Tesla
P.E.K.K.A Tesla Sparky
Zap P.E.K.K.A Bats Firecracker Tornado Sparky
P.E.K.K.A Goblin Gang Tesla Sparky
P.E.K.K.A Bats Tesla Sparky
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Tesla Sparky
Firecracker Tesla Sparky
Goblin Gang Tesla Sparky Bats Zap Firecracker Tornado P.E.K.K.A
Bats Zap Firecracker Tesla P.E.K.K.A Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Tornado
Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Bats Zap Tornado
Firecracker Tornado Sparky
Zap Firecracker Tornado
Zap Firecracker Tornado
Bats Goblin Gang Tornado Sparky
Firecracker Zap Tornado Sparky
Zap Firecracker Tornado
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Tornado Sparky
Bats Sparky
Zap Firecracker Sparky
Zap Firecracker Tornado
Sparky
Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Sparky
Firecracker Zap Tornado Sparky
Zap Tornado Sparky
Zap Firecracker Tornado Sparky
Bats Zap Firecracker Tornado Sparky
Zap Bats Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Zap Bats Goblin Gang
Zap Firecracker Tornado
Goblin Gang Firecracker Sparky
Zap Firecracker
Zap Tornado Sparky
Firecracker P.E.K.K.A Sparky
Zap Bats Goblin Gang Firecracker Tornado Sparky
Firecracker Bats Zap Tornado
Zap Firecracker Tornado Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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