My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Bandit
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Executioner Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Executioner Bandit
Fireball
Goblin Gang Hog Rider Executioner Bandit
Poison
Bats Goblin Gang Executioner
Lightning
Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Bandit Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit
Zap
Hog Rider Bats Executioner The Log Bandit Mega Knight
Goblin Gang
Hog Rider Bandit
Hog Rider
Bats Zap Goblin Gang The Log Executioner Bandit Mega Knight
Executioner
Zap Hog Rider The Log Bandit Mega Knight
The Log
Hog Rider Zap Executioner Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Hog Rider Executioner The Log Mega Knight
Mega Knight
Bats Zap Hog Rider Executioner The Log Bandit

Defense Synergies 1 16

Bats
Zap The Log Bandit Mega Knight
Zap
Mega Knight Bats Goblin Gang Executioner The Log Bandit
Goblin Gang
Zap The Log Bandit
Hog Rider
Executioner
Zap The Log Bandit Mega Knight
The Log
Bats Zap Goblin Gang Executioner Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Executioner The Log Mega Knight
Mega Knight
Zap Bats Executioner The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Bats Zap Goblin Gang Executioner The Log Bandit Mega Knight
Goblin Gang Mega Knight Bats Executioner Bandit
Bats Goblin Gang Bandit Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Zap Executioner Bandit Mega Knight
Bats Zap Goblin Gang Executioner
Zap The Log Bandit Mega Knight
Goblin Gang
Goblin Gang Bandit Mega Knight
Bats Goblin Gang Executioner Zap The Log Bandit Mega Knight
Executioner Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang The Log Bandit
Executioner Mega Knight Bats Zap Goblin Gang The Log
Goblin Gang Bandit Mega Knight
Zap Goblin Gang The Log Bandit Mega Knight
Mega Knight Bats Goblin Gang Executioner
Mega Knight Bats Zap Goblin Gang Executioner The Log Bandit
Zap Executioner The Log Bats Bandit Mega Knight
Goblin Gang Mega Knight Bats Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Bandit
Bandit Zap Goblin Gang Executioner The Log Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap The Log
Goblin Gang Mega Knight Bats Zap The Log Bandit
Goblin Gang Executioner Bandit Mega Knight
Executioner Bats Zap Goblin Gang
Goblin Gang Bats Bandit
Mega Knight
Zap Mega Knight Bats The Log Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Zap The Log
Mega Knight Goblin Gang Executioner Bandit
Executioner Mega Knight
Goblin Gang Bats Zap Executioner The Log
Bats Executioner Mega Knight Zap The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Executioner The Log Bandit
The Log Bandit
The Log
Executioner Zap The Log Mega Knight
Executioner Bats Zap
Executioner The Log
The Log Zap Executioner
The Log Zap Bandit
Bats Goblin Gang
Zap The Log Bandit
Zap Executioner
Executioner The Log Bandit
Bandit
Zap The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Bats
Zap Executioner The Log Bandit Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Executioner Mega Knight
The Log Zap Executioner Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Bats Zap Executioner
Zap Bats
Zap The Log Bandit Mega Knight
Zap
Mega Knight
The Log
Zap Bats Goblin Gang Bandit
Zap Executioner
The Log
Goblin Gang Executioner Mega Knight
The Log Zap Executioner
Zap
Executioner Mega Knight
Zap Bats Goblin Gang The Log
Bats Zap Executioner
Zap Executioner The Log Bandit Mega Knight
Mega Knight

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