My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Drill Witch
Zap
Bats Goblin Gang Mortar Goblin Drill Witch
Barbarian Barrel
Goblin Gang Mortar Elite Barbarians Goblin Drill Witch
The Log
Goblin Gang Elite Barbarians Goblin Drill Witch
Earthquake
Goblin Gang Mortar Goblin Drill Witch
Arrows
Bats Goblin Gang Goblin Drill Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Goblin Drill Witch
Fireball
Goblin Gang Mortar Elite Barbarians Goblin Drill Witch
Poison
Bats Goblin Gang Mortar Goblin Drill Witch
Lightning
Mortar Elite Barbarians Witch
Rocket
Mortar Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Mortar Goblin Drill Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Elite Barbarians Goblin Drill
Zap
Elite Barbarians Bats Mortar Witch The Log
Goblin Gang
Mortar Goblin Drill
Mortar
Bats Zap Goblin Gang The Log
Elite Barbarians
Zap Bats The Log
Goblin Drill
Bats Goblin Gang The Log
Witch
Zap
The Log
Zap Mortar Elite Barbarians Goblin Drill

Defense Synergies 0 17

Bats
Zap Mortar Goblin Drill The Log
Zap
Bats Goblin Gang Mortar Elite Barbarians Goblin Drill Witch The Log
Goblin Gang
Zap Mortar Goblin Drill The Log
Mortar
Bats Zap Goblin Gang The Log
Elite Barbarians
Zap The Log
Goblin Drill
Bats Zap Goblin Gang The Log
Witch
Zap The Log
The Log
Bats Zap Goblin Gang Mortar Elite Barbarians Goblin Drill Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log
Elite Barbarians Bats Zap Goblin Gang Mortar Goblin Drill Witch The Log
Goblin Gang Mortar Witch Bats Elite Barbarians Goblin Drill
Elite Barbarians Witch Bats Goblin Gang Mortar Goblin Drill
Elite Barbarians The Log
Goblin Gang The Log Bats Zap
Bats Zap Goblin Gang Mortar Witch
Zap The Log
Witch Goblin Gang Mortar Elite Barbarians Goblin Drill
Goblin Gang Elite Barbarians
Bats Goblin Gang Witch Zap Goblin Drill The Log
Bats Zap Goblin Gang Witch
Mortar Goblin Drill Bats Zap Goblin Gang Elite Barbarians Witch The Log
Bats Zap Goblin Gang Mortar Goblin Drill Witch The Log
Elite Barbarians Goblin Gang Mortar Goblin Drill
Zap Goblin Gang Mortar Elite Barbarians Goblin Drill The Log
Bats Goblin Gang Mortar Elite Barbarians Goblin Drill Witch
Mortar Bats Zap Goblin Gang Elite Barbarians Goblin Drill Witch The Log
Zap Mortar Goblin Drill Witch The Log Bats
Mortar Elite Barbarians Goblin Drill
Goblin Gang Bats Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Witch
Zap Goblin Gang Mortar Elite Barbarians The Log
Goblin Gang Bats Zap Elite Barbarians Witch The Log
Goblin Gang Bats Zap Elite Barbarians The Log
Goblin Gang Elite Barbarians Goblin Drill Witch
Bats Zap Goblin Gang Witch
Goblin Gang Bats Elite Barbarians Witch
Elite Barbarians
Zap Bats Mortar Elite Barbarians Witch The Log
Witch Goblin Gang Goblin Drill
Bats Elite Barbarians Witch
Zap Elite Barbarians The Log
Elite Barbarians Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Bats Zap Mortar Goblin Drill The Log
Bats Zap Elite Barbarians Witch The Log
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Goblin Drill The Log
Mortar Zap The Log
Goblin Drill The Log
The Log
Zap Mortar The Log
Bats Zap Witch
Mortar Witch The Log
The Log Zap
The Log Zap Mortar
Bats Goblin Gang Elite Barbarians
Zap Mortar The Log
Zap
Mortar Elite Barbarians The Log
Mortar
Zap Mortar Elite Barbarians The Log
Zap Mortar Goblin Drill Witch The Log
Mortar The Log
Mortar
Bats
Zap Mortar The Log
Zap Mortar Witch The Log
The Log
The Log
Zap Mortar Goblin Drill The Log
Zap The Log Mortar Witch
Witch
Mortar The Log Zap Witch
Zap Mortar Witch The Log
Zap Mortar The Log
Elite Barbarians Bats Zap Witch
Zap Bats Witch
Elite Barbarians
Zap Mortar The Log
Zap
The Log
Zap Bats Goblin Gang Witch
Zap Witch
The Log
Goblin Gang
The Log Zap Mortar
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Witch The Log
Bats Zap Witch
Zap Mortar Witch The Log
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: