My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap Mini P.E.K.K.A
Zap
Electro Wizard Bats Royal Giant Mini P.E.K.K.A Mega Knight
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Zap Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A
Bats Zap Goblin Gang Wizard Electro Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Mega Knight
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 4 11

Bats
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Goblin Gang
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard
Royal Giant
Mini P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bats Goblin Gang Wizard Mega Knight
Mega Knight
Zap Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Mini P.E.K.K.A Bats Goblin Gang Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Zap Goblin Gang Wizard
Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Zap Wizard Mega Knight
Bats Zap Goblin Gang Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang Wizard Electro Wizard
Wizard Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Goblin Gang Wizard Electro Wizard
Zap Wizard Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Wizard Mega Knight Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Bats Zap Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Bats Mini P.E.K.K.A
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Electro Wizard Bats Zap Mini P.E.K.K.A
Bats Mega Knight Zap Mini P.E.K.K.A Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Mini P.E.K.K.A Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Bats Goblin Gang
Zap Wizard Electro Wizard
Goblin Gang Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight
Wizard Mega Knight

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