My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Prince Giant Skeleton
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram Prince
Barbarian Barrel
Goblin Gang Battle Ram Wizard Giant Skeleton
The Log
Goblin Gang Battle Ram Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Wizard Prince Giant Skeleton
Fireball
Goblin Gang Battle Ram Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Battle Ram Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Battle Ram Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Battle Ram Prince
Zap
Battle Ram Prince Bats Giant Skeleton The Log
Goblin Gang
Battle Ram Prince Giant Skeleton
Battle Ram
Zap The Log Bats Goblin Gang
Wizard
Prince Giant Skeleton
Prince
Zap Bats Goblin Gang Wizard The Log
Giant Skeleton
Bats Zap Goblin Gang Wizard The Log
The Log
Battle Ram Zap Prince Giant Skeleton

Defense Synergies 1 15

Bats
Zap Prince Giant Skeleton The Log
Zap
Bats Goblin Gang Prince Giant Skeleton The Log
Goblin Gang
Zap Prince Giant Skeleton The Log
Battle Ram
Wizard
Prince Giant Skeleton The Log
Prince
The Log Bats Zap Goblin Gang Wizard
Giant Skeleton
Bats Zap Goblin Gang Wizard The Log
The Log
Prince Bats Zap Goblin Gang Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Bats Zap Goblin Gang Prince The Log
Goblin Gang Prince Bats Giant Skeleton
Prince Bats Goblin Gang
Prince Giant Skeleton The Log
Goblin Gang The Log Bats Zap
Bats Zap Goblin Gang Wizard
Zap Giant Skeleton The Log
Goblin Gang Prince
Goblin Gang Prince Giant Skeleton
Bats Goblin Gang Zap Wizard Giant Skeleton The Log
Bats Zap Goblin Gang Wizard
Prince Bats Zap Goblin Gang Wizard Giant Skeleton The Log
Wizard Bats Zap Goblin Gang Prince The Log
Goblin Gang Prince
Zap Goblin Gang Prince The Log
Wizard Bats Goblin Gang Prince
Bats Zap Goblin Gang Wizard Prince The Log
Zap Wizard The Log Bats Giant Skeleton
Prince
Goblin Gang Wizard Bats Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince Giant Skeleton
Zap Goblin Gang Wizard Prince The Log
Goblin Gang Giant Skeleton Bats Zap Prince The Log
Goblin Gang Prince Giant Skeleton Bats Zap The Log
Giant Skeleton Goblin Gang Prince
Wizard Bats Zap Goblin Gang
Goblin Gang Prince Bats Giant Skeleton
Giant Skeleton Prince
Zap Giant Skeleton Bats Prince The Log
Goblin Gang
Bats Prince Giant Skeleton
Zap Prince Giant Skeleton The Log
Prince Giant Skeleton Goblin Gang Wizard
Wizard
Goblin Gang Bats Zap Prince Giant Skeleton The Log
Bats Zap Wizard Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Prince Giant Skeleton The Log
Wizard Zap The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang Prince
Zap Wizard Prince The Log
Zap Wizard
The Log
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard Prince The Log
Zap Wizard The Log
Prince Giant Skeleton The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard Prince The Log
Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard The Log
Zap
Prince Giant Skeleton
Wizard The Log
Zap Bats Goblin Gang Prince
Zap Wizard
The Log
Goblin Gang Wizard Prince
The Log Zap Wizard
Zap Giant Skeleton
Prince
Zap Bats Goblin Gang Giant Skeleton The Log
Bats Zap
Zap Prince Giant Skeleton The Log
Prince
Wizard

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