My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Miner Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Miner Electro Wizard Inferno Dragon
Fireball
Goblin Gang Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Electro Wizard Inferno Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Inferno Dragon
Zap
Miner Electro Wizard Bats Mega Knight
Goblin Gang
Miner
Rocket
Miner
Miner
Bats Zap Goblin Gang Rocket Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Zap Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Miner Electro Wizard

Defense Synergies 2 14

Bats
Zap Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Miner Inferno Dragon
Goblin Gang
Zap Miner Electro Wizard Inferno Dragon
Rocket
Miner
Zap Goblin Gang Mega Knight
Electro Wizard
Zap Bats Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Electro Wizard Mega Knight
Mega Knight
Zap Bats Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Electro Wizard
Inferno Dragon Bats Zap Goblin Gang Electro Wizard Mega Knight
Goblin Gang Rocket Mega Knight Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Electro Wizard Mega Knight
Rocket Mega Knight
Goblin Gang Bats Zap Electro Wizard Mega Knight
Bats Rocket Electro Wizard Inferno Dragon Zap Goblin Gang
Rocket Zap Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Miner Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Zap Mega Knight
Inferno Dragon Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Rocket Electro Wizard
Rocket Mega Knight Bats Zap Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Rocket Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Zap Bats Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Bats Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Rocket Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Rocket Electro Wizard
Goblin Gang Rocket Mega Knight Bats Zap Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Rocket Bats Zap Goblin Gang Electro Wizard
Goblin Gang Rocket Bats Electro Wizard
Mega Knight Inferno Dragon
Zap Rocket Electro Wizard Mega Knight Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Rocket Mega Knight Zap Electro Wizard
Rocket Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Bats Zap Rocket Inferno Dragon
Bats Mega Knight Zap Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Miner Electro Wizard
Rocket Miner
Rocket
Rocket Zap Mega Knight
Bats Zap Rocket
Zap
Miner Zap
Rocket Bats Goblin Gang Electro Wizard
Rocket Miner Zap Electro Wizard
Zap Rocket
Rocket Miner
Rocket
Zap
Rocket Zap
Rocket Mega Knight
Rocket
Bats Rocket
Rocket Zap Electro Wizard Mega Knight
Rocket Zap Miner Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Mega Knight
Inferno Dragon
Miner Zap Electro Wizard
Zap Miner Mega Knight
Rocket Miner Zap
Bats Zap Electro Wizard
Zap Rocket Electro Wizard Bats
Zap Rocket Miner Mega Knight
Zap Rocket Electro Wizard
Mega Knight
Rocket
Zap Electro Wizard Bats Goblin Gang Rocket
Rocket Zap Electro Wizard
Miner Goblin Gang Rocket Electro Wizard Mega Knight
Zap
Rocket Zap
Mega Knight
Zap Bats Goblin Gang Rocket Electro Wizard
Bats Zap Rocket Electro Wizard
Zap Rocket Miner Electro Wizard Mega Knight
Inferno Dragon
Rocket Mega Knight

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