My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits
Giant Snowball
Bats Goblin Gang Royal Recruits
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Royal Recruits
The Log
Goblin Gang Royal Recruits
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Royal Recruits
Royal Delivery
Bats Goblin Gang Royal Recruits P.E.K.K.A
Fireball
Goblin Gang
Poison
Bats Goblin Gang Royal Recruits
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Rage Goblin Gang Goblinstein Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Rage

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Rage P.E.K.K.A
Zap
Mirror P.E.K.K.A Bats Royal Recruits
Goblin Gang
Royal Recruits Mirror P.E.K.K.A
Royal Recruits
Bats Zap Goblin Gang
Mirror
Zap Goblin Gang
Rage
Bats
P.E.K.K.A
Zap Bats Goblin Gang
Goblinstein

Defense Synergies 1 8

Bats
Zap Royal Recruits P.E.K.K.A
Zap
Mirror Bats Goblin Gang P.E.K.K.A
Goblin Gang
Zap Royal Recruits Mirror P.E.K.K.A
Royal Recruits
Bats Goblin Gang
Mirror
Zap Goblin Gang
Rage
P.E.K.K.A
Bats Zap Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
P.E.K.K.A Bats Zap Goblin Gang Royal Recruits
Goblin Gang P.E.K.K.A Bats Royal Recruits
Royal Recruits P.E.K.K.A Bats Goblin Gang
Royal Recruits P.E.K.K.A
Goblin Gang Bats Zap
Bats Zap Goblin Gang
Zap Royal Recruits P.E.K.K.A
P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Bats Goblin Gang Zap Royal Recruits
Bats Zap Goblin Gang
Royal Recruits P.E.K.K.A Bats Zap Goblin Gang
Bats Zap Goblin Gang Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Goblin Gang
Zap Goblin Gang Royal Recruits P.E.K.K.A
Bats Goblin Gang Royal Recruits P.E.K.K.A
Bats Zap Goblin Gang Royal Recruits
Zap Bats Royal Recruits
P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Bats P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap P.E.K.K.A
Zap Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A Bats Zap
Goblin Gang Royal Recruits P.E.K.K.A Bats Zap
Royal Recruits P.E.K.K.A Goblin Gang
Bats Zap Goblin Gang
Goblin Gang Royal Recruits P.E.K.K.A Bats
P.E.K.K.A Royal Recruits
Zap Royal Recruits P.E.K.K.A Bats
Royal Recruits P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Royal Recruits
Royal Recruits P.E.K.K.A Zap
Royal Recruits P.E.K.K.A Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Bats Zap P.E.K.K.A
Bats Zap Royal Recruits P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Royal Recruits
Zap
Bats Zap
Zap
Zap
Bats Goblin Gang
Zap Royal Recruits
Zap
Zap
Zap
Royal Recruits
Bats
Zap
Zap
Zap Royal Recruits
Zap
Zap
Zap
Zap
Bats Zap
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang Royal Recruits
Zap
Goblin Gang
Zap
Zap
Royal Recruits P.E.K.K.A
Zap Bats Goblin Gang Royal Recruits
Bats Zap
Zap Royal Recruits
P.E.K.K.A

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