My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Goblin Barrel Bandit
Giant Snowball
Bats Goblin Gang Skeleton Barrel Goblin Barrel Witch
Zap
Bats Goblin Gang Skeleton Barrel Goblin Barrel Witch Bandit
Barbarian Barrel
Goblin Gang Skeleton Barrel Goblin Barrel Witch Bandit
The Log
Goblin Gang Skeleton Barrel Goblin Barrel Witch Bandit
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Bats Goblin Gang Skeleton Barrel Goblin Barrel Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Goblin Barrel Witch Bandit
Fireball
Goblin Gang Skeleton Barrel Goblin Barrel Witch Bandit
Poison
Bats Goblin Gang Skeleton Barrel Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Barrel Goblin Barrel Bandit Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Goblin Barrel Bandit
Zap
Bats Skeleton Barrel Witch Bandit Mega Knight
Goblin Gang
Goblin Barrel Skeleton Barrel Bandit
Skeleton Barrel
Bats Goblin Barrel Zap Goblin Gang Witch Bandit Mega Knight
Goblin Barrel
Goblin Gang Skeleton Barrel Bats Bandit Mega Knight
Witch
Zap Skeleton Barrel Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Skeleton Barrel Goblin Barrel Witch Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Goblin Barrel Witch Bandit

Defense Synergies 1 12

Bats
Zap Bandit Mega Knight
Zap
Mega Knight Bats Goblin Gang Skeleton Barrel Witch Bandit
Goblin Gang
Zap Bandit
Skeleton Barrel
Zap Mega Knight
Goblin Barrel
Witch
Zap Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Witch Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Bats Zap Goblin Gang Witch Bandit Mega Knight
Goblin Gang Witch Mega Knight Bats Bandit
Witch Bats Goblin Gang Bandit Mega Knight
Mega Knight
Goblin Gang Bats Zap Bandit Mega Knight
Bats Zap Goblin Gang Witch
Zap Skeleton Barrel Bandit Mega Knight
Witch Goblin Gang
Goblin Gang Bandit Mega Knight
Bats Goblin Gang Witch Zap Bandit Mega Knight
Bats Zap Goblin Gang Witch
Mega Knight Bats Zap Goblin Gang Witch Bandit
Mega Knight Bats Zap Goblin Gang Witch
Goblin Gang Bandit Mega Knight
Zap Goblin Gang Bandit Mega Knight
Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Zap Goblin Gang Witch Bandit
Zap Witch Bats Bandit Mega Knight
Goblin Gang Mega Knight Bats Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch Bandit
Bandit Zap Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Witch
Goblin Gang Mega Knight Bats Zap Bandit
Goblin Gang Witch Bandit Mega Knight
Bats Zap Goblin Gang Skeleton Barrel Witch
Goblin Gang Bats Witch Bandit
Mega Knight
Zap Mega Knight Bats Witch Bandit
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Zap
Mega Knight Goblin Gang Witch Bandit
Witch Mega Knight
Goblin Gang Witch Bats Zap
Bats Mega Knight Zap Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Bandit
Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Skeleton Barrel
Zap Mega Knight
Bats Zap Skeleton Barrel Witch
Witch
Zap Skeleton Barrel
Zap Skeleton Barrel Bandit
Bats Goblin Gang
Zap Skeleton Barrel Bandit
Zap
Skeleton Barrel Bandit
Skeleton Barrel Bandit
Zap Skeleton Barrel
Zap Skeleton Barrel Witch Bandit
Skeleton Barrel Bandit Mega Knight
Bats
Zap Skeleton Barrel Bandit Mega Knight
Zap Skeleton Barrel Witch Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Witch Mega Knight
Witch
Zap Skeleton Barrel Witch Bandit
Zap Skeleton Barrel Witch Bandit Mega Knight
Zap Skeleton Barrel Bandit
Bats Zap Witch
Zap Bats Skeleton Barrel Witch
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats Goblin Gang Witch Bandit
Zap Witch
Goblin Gang Mega Knight
Zap Skeleton Barrel
Zap
Mega Knight
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Skeleton Barrel Witch Bandit Mega Knight
Mega Knight

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