My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Goblin Drill
Giant Snowball
Bats Goblin Curse Goblin Drill
Zap
Bats Goblin Curse Goblin Drill
Barbarian Barrel
Goblin Cage Goblin Curse Goblin Drill Magic Archer
The Log
Goblin Cage Goblin Curse Goblin Drill
Earthquake
Goblin Cage Goblin Drill
Arrows
Bats Goblin Curse Goblin Drill
Royal Delivery
Bats Goblin Cage Goblin Drill Magic Archer
Fireball
Goblin Cage Goblin Drill Magic Archer
Poison
Bats Goblin Cage Goblin Curse Goblin Drill Magic Archer
Lightning
Goblin Cage Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Curse Goblin Cage Goblin Drill Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Goblin Curse

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Cage Goblin Drill
Zap
Mirror Goblin Curse Bats Goblin Cage Magic Archer Mega Knight
Goblin Cage
Bats Zap Mirror Magic Archer
Mirror
Zap Goblin Cage Magic Archer
Goblin Curse
Zap Magic Archer
Goblin Drill
Bats Mega Knight
Magic Archer
Zap Goblin Cage Mirror Goblin Curse Mega Knight
Mega Knight
Bats Zap Goblin Drill Magic Archer

Defense Synergies 3 12

Bats
Zap Goblin Cage Goblin Drill Mega Knight
Zap
Mirror Mega Knight Bats Goblin Cage Goblin Drill Magic Archer
Goblin Cage
Mirror Bats Zap Magic Archer
Mirror
Zap Goblin Cage Magic Archer Mega Knight
Goblin Curse
Goblin Drill
Bats Zap Magic Archer
Magic Archer
Zap Goblin Cage Mirror Goblin Drill Mega Knight
Mega Knight
Zap Bats Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Magic Archer
Bats Zap Goblin Cage Goblin Curse Goblin Drill Mega Knight
Goblin Cage Mega Knight Bats Goblin Curse Goblin Drill
Goblin Cage Bats Goblin Curse Goblin Drill Mega Knight
Goblin Cage Mega Knight
Bats Zap Magic Archer Mega Knight
Bats Zap Goblin Cage Goblin Curse Magic Archer
Zap Goblin Cage Magic Archer Mega Knight
Goblin Cage Goblin Curse Goblin Drill
Mega Knight
Bats Goblin Curse Zap Goblin Drill Magic Archer Mega Knight
Bats Zap Goblin Curse Magic Archer
Goblin Cage Goblin Drill Mega Knight Bats Zap Goblin Curse
Mega Knight Bats Zap Goblin Cage Goblin Curse Goblin Drill Magic Archer
Goblin Cage Goblin Curse Goblin Drill Mega Knight
Zap Goblin Cage Goblin Curse Goblin Drill Mega Knight
Mega Knight Bats Goblin Cage Goblin Drill
Goblin Cage Mega Knight Bats Zap Goblin Drill Magic Archer
Zap Goblin Cage Goblin Drill Bats Goblin Curse Magic Archer Mega Knight
Goblin Cage Goblin Curse Goblin Drill
Mega Knight Bats Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage
Zap Magic Archer Mega Knight
Mega Knight Bats Zap Goblin Cage
Mega Knight Bats Zap Goblin Cage
Goblin Cage Goblin Curse Goblin Drill Mega Knight
Bats Zap Goblin Curse Magic Archer
Bats Goblin Cage
Mega Knight Goblin Cage Goblin Curse
Zap Goblin Cage Mega Knight Bats Magic Archer
Goblin Cage Goblin Curse Goblin Drill
Mega Knight Bats Goblin Cage
Mega Knight Zap Goblin Cage
Mega Knight Goblin Cage Goblin Curse
Goblin Cage Goblin Curse Magic Archer Mega Knight
Bats Zap Goblin Cage Goblin Drill Magic Archer
Bats Mega Knight Zap Goblin Cage Goblin Curse Magic Archer
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill
Zap Goblin Curse Magic Archer
Goblin Drill Magic Archer
Zap Goblin Curse Magic Archer Mega Knight
Bats Zap Goblin Curse Magic Archer
Magic Archer
Zap Goblin Curse Magic Archer
Zap
Bats
Zap Magic Archer
Zap Goblin Curse Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Goblin Drill Magic Archer
Magic Archer Mega Knight
Bats
Zap Magic Archer Mega Knight
Zap Goblin Curse Magic Archer Mega Knight
Magic Archer Mega Knight
Zap Goblin Drill
Zap Goblin Curse Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Goblin Curse Magic Archer
Bats Zap Goblin Curse Magic Archer
Zap Bats
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Goblin Curse Magic Archer
Zap Bats Magic Archer
Zap Goblin Curse Magic Archer
Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Magic Archer Mega Knight
Mega Knight

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