My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Hog Rider Dark Prince Prince
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Hog Rider Dark Prince Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Hog Rider

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Barbarian Barrel Dark Prince Prince P.E.K.K.A
Zap
Hog Rider Prince P.E.K.K.A Electro Wizard Bats Barbarian Barrel Dark Prince
Hog Rider
Bats Zap Barbarian Barrel Dark Prince Prince Electro Wizard
Barbarian Barrel
Bats Zap Hog Rider Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Bats Zap Hog Rider Barbarian Barrel Electro Wizard
Prince
Zap Dark Prince Bats Hog Rider Barbarian Barrel Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Barbarian Barrel
Electro Wizard
Zap P.E.K.K.A Hog Rider Dark Prince Prince

Defense Synergies 1 18

Bats
Zap Barbarian Barrel Dark Prince Prince P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Barbarian Barrel Dark Prince Prince P.E.K.K.A
Hog Rider
Barbarian Barrel
Bats Zap Dark Prince Prince P.E.K.K.A Electro Wizard
Dark Prince
Bats Zap Barbarian Barrel Prince Electro Wizard
Prince
Bats Zap Barbarian Barrel Dark Prince Electro Wizard
P.E.K.K.A
Bats Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Bats Barbarian Barrel Dark Prince Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Bats Zap Dark Prince Prince Electro Wizard
Prince P.E.K.K.A Bats Dark Prince Electro Wizard
Prince P.E.K.K.A Bats Dark Prince Electro Wizard
Barbarian Barrel Dark Prince Prince P.E.K.K.A
Barbarian Barrel Bats Zap Dark Prince Electro Wizard
Bats Electro Wizard Zap
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Barbarian Barrel Dark Prince Prince Electro Wizard
Bats Electro Wizard Zap Barbarian Barrel Dark Prince
Bats Zap Electro Wizard
Prince P.E.K.K.A Bats Zap Dark Prince Electro Wizard
Bats Zap Barbarian Barrel Dark Prince Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Zap Prince P.E.K.K.A Electro Wizard
Bats Dark Prince Prince P.E.K.K.A Electro Wizard
Bats Zap Barbarian Barrel Dark Prince Prince Electro Wizard
Zap Barbarian Barrel Bats Dark Prince Electro Wizard
P.E.K.K.A Prince Electro Wizard
Dark Prince Bats Barbarian Barrel Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Dark Prince Prince P.E.K.K.A Electro Wizard
Electro Wizard Zap Barbarian Barrel Prince
P.E.K.K.A Bats Zap Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Bats Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Dark Prince Prince
Bats Zap Electro Wizard
Dark Prince Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Electro Wizard Bats Barbarian Barrel Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Prince
P.E.K.K.A Zap Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A
Electro Wizard Bats Zap Barbarian Barrel Dark Prince Prince P.E.K.K.A
Bats Zap Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel Dark Prince Prince
Zap Barbarian Barrel Dark Prince
Bats Zap
Zap Barbarian Barrel
Zap
Bats Prince Electro Wizard
Zap Barbarian Barrel Dark Prince Prince Electro Wizard
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Prince
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Zap Barbarian Barrel Dark Prince Prince Electro Wizard
Zap Barbarian Barrel
Prince
Prince
Zap Barbarian Barrel
Zap Barbarian Barrel Dark Prince
Zap Barbarian Barrel Electro Wizard
Zap Prince
Zap Barbarian Barrel
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
P.E.K.K.A Prince
Zap Electro Wizard Bats Barbarian Barrel Dark Prince Prince
Zap Electro Wizard
Barbarian Barrel
Dark Prince Prince Electro Wizard
Zap
Zap
Dark Prince Prince P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Barbarian Barrel Dark Prince Prince Electro Wizard
Prince P.E.K.K.A

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