My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Royal Ghost Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Royal Ghost Bandit Electro Wizard Inferno Dragon
Fireball
Hog Rider Bandit Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Bandit Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Royal Ghost Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit Inferno Dragon
Zap
Hog Rider Electro Wizard Bats Royal Ghost Bandit Mega Knight
Hog Rider
Bats Zap Bandit Electro Wizard Mega Knight
Royal Ghost
Zap Bandit Electro Wizard Mega Knight
Bandit
Bats Zap Hog Rider Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Royal Ghost Bandit Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider Royal Ghost Bandit Electro Wizard

Defense Synergies 2 15

Bats
Zap Bandit Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Royal Ghost Bandit Inferno Dragon
Hog Rider
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Bats Zap Electro Wizard Mega Knight
Electro Wizard
Zap Bats Royal Ghost Bandit Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Electro Wizard Mega Knight
Mega Knight
Zap Bats Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Bats Zap Bandit Electro Wizard Mega Knight
Mega Knight Bats Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bats Bandit Electro Wizard Mega Knight
Mega Knight
Bats Zap Royal Ghost Bandit Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Zap
Zap Bandit Electro Wizard Mega Knight
Inferno Dragon
Royal Ghost Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Royal Ghost Bandit Mega Knight
Inferno Dragon Bats Zap Electro Wizard
Mega Knight Bats Zap Bandit Electro Wizard
Mega Knight Bats Zap Royal Ghost Electro Wizard
Inferno Dragon Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Electro Wizard
Mega Knight Bats Zap Royal Ghost Bandit Electro Wizard
Zap Bats Royal Ghost Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Bats Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Royal Ghost Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Bandit Electro Wizard
Bandit Inferno Dragon Mega Knight
Bats Zap Electro Wizard
Bats Bandit Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap Electro Wizard
Mega Knight Bandit
Mega Knight
Electro Wizard Bats Zap Inferno Dragon
Bats Mega Knight Zap Royal Ghost Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard
Bandit
Zap Mega Knight
Bats Zap
Zap
Zap Bandit
Bats Electro Wizard
Zap Bandit Electro Wizard
Zap
Bandit
Bandit
Zap
Zap Bandit
Bandit Mega Knight
Bats
Zap Bandit Electro Wizard Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Royal Ghost Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Bandit Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Bandit
Zap Electro Wizard
Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Royal Ghost Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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