My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Skeleton Army
Giant Snowball
Bats Hog Rider Guards Skeleton Army
Zap
Bats Guards Skeleton Army
Barbarian Barrel
Guards Skeleton Army Executioner
The Log
Hog Rider Guards Skeleton Army
Earthquake
Hog Rider Guards Skeleton Army
Arrows
Bats Guards Skeleton Army
Royal Delivery
Bats Hog Rider Guards Skeleton Army Executioner P.E.K.K.A
Fireball
Hog Rider Skeleton Army Executioner
Poison
Bats Guards Skeleton Army Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Skeleton Army Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Bats Guards Executioner
Hog Rider
Bats Zap Guards Tornado Executioner
Guards
Zap Hog Rider
Skeleton Army
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Executioner

Defense Synergies 2 10

Bats
Zap P.E.K.K.A
Zap
Bats Guards Skeleton Army Tornado Executioner P.E.K.K.A
Hog Rider
Guards
Zap Skeleton Army Executioner
Skeleton Army
Zap Guards Executioner
Tornado
Executioner P.E.K.K.A Zap
Executioner
Tornado Zap Guards Skeleton Army
P.E.K.K.A
Tornado Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army P.E.K.K.A Bats Zap Executioner
Skeleton Army Tornado P.E.K.K.A Bats Executioner
Skeleton Army P.E.K.K.A Bats Guards
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Bats Zap Guards Executioner
Bats Tornado Zap Executioner
Zap P.E.K.K.A
P.E.K.K.A Skeleton Army Tornado
Guards Skeleton Army Tornado
Bats Guards Skeleton Army Executioner Zap Tornado
Executioner Bats Zap Tornado
Skeleton Army P.E.K.K.A Bats Zap Guards
Skeleton Army Executioner Bats Zap Guards Tornado P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Zap P.E.K.K.A
Bats Skeleton Army Tornado Executioner P.E.K.K.A
Bats Zap Guards Skeleton Army Tornado Executioner
Zap Tornado Executioner Bats Guards
P.E.K.K.A Tornado
Skeleton Army Bats Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap P.E.K.K.A
Zap Executioner
Guards Skeleton Army P.E.K.K.A Bats Zap
Guards Skeleton Army P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Guards Skeleton Army Executioner
Executioner Bats Zap Tornado
Guards Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Skeleton Army Tornado
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Bats Guards
Skeleton Army P.E.K.K.A Zap Guards Tornado
Skeleton Army P.E.K.K.A Guards Executioner
Skeleton Army Executioner
Guards Skeleton Army Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Tornado Executioner
Guards
Executioner Zap
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Guards Tornado
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats Guards
Zap
Zap
P.E.K.K.A
Zap Bats Guards Skeleton Army
Zap Tornado Executioner
Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Guards Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner
P.E.K.K.A

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