My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Inferno Dragon
Fireball
Hog Rider Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Hog Rider Freeze Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Inferno Dragon
Zap
Hog Rider Bats Freeze The Log Mega Knight
Hog Rider
Bats Zap Freeze The Log Mega Knight
Skeleton Army
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Hog Rider The Log

Defense Synergies 1 15

Bats
Zap Freeze The Log Inferno Dragon Mega Knight
Zap
Mega Knight Bats Skeleton Army The Log Inferno Dragon
Hog Rider
Skeleton Army
Zap Freeze The Log Inferno Dragon
Freeze
Bats Skeleton Army Mega Knight
The Log
Bats Zap Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Skeleton Army The Log Mega Knight
Mega Knight
Zap Bats Freeze The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army Inferno Dragon Bats Zap The Log Mega Knight
Skeleton Army Mega Knight Bats Freeze Inferno Dragon
Skeleton Army Inferno Dragon Bats Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Bats Zap Mega Knight
Bats Inferno Dragon Zap Freeze
Zap The Log Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Zap Freeze The Log Mega Knight
Inferno Dragon Bats Zap
Skeleton Army Mega Knight Bats Zap Freeze The Log
Skeleton Army Mega Knight Bats Zap Freeze The Log
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Freeze The Log Inferno Dragon Mega Knight
Mega Knight Bats Skeleton Army
Mega Knight Bats Zap Skeleton Army The Log
Zap Freeze The Log Bats Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Bats The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Zap The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bats Zap The Log
Skeleton Army Mega Knight Bats Zap The Log
Skeleton Army Inferno Dragon Mega Knight
Bats Zap Freeze
Skeleton Army Bats
Mega Knight Skeleton Army Inferno Dragon
Zap Freeze Mega Knight Bats Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Zap Freeze The Log Inferno Dragon
Bats Mega Knight Zap Freeze The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log
The Log
Freeze The Log
Zap The Log Mega Knight
Bats Zap Freeze
The Log
The Log Zap Freeze
The Log Zap
Bats
Zap The Log
Zap
The Log
Freeze
Zap The Log
Zap The Log
The Log Mega Knight
Freeze
Bats
Zap The Log Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Freeze The Log Mega Knight
Inferno Dragon
The Log Zap
Zap The Log Mega Knight
Zap The Log
Bats Zap
Zap Bats Freeze
Zap The Log Mega Knight
Zap Freeze
Mega Knight
The Log
Zap Bats Skeleton Army Freeze
Zap
Freeze
The Log
Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats Freeze The Log
Bats Zap
Zap Freeze The Log Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: