My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats
Barbarian Barrel
Wizard Executioner Magic Archer Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Executioner Magic Archer Lumberjack
Fireball
Hog Rider Wizard Executioner Magic Archer Lumberjack
Poison
Bats Wizard Executioner Magic Archer
Lightning
Wizard Executioner Magic Archer Lumberjack
Rocket
Hog Rider Wizard Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Magic Archer Lumberjack Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Magic Archer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Lumberjack
Zap
Hog Rider Bats Executioner Magic Archer Lumberjack Mega Knight
Hog Rider
Bats Zap Wizard Executioner Magic Archer Lumberjack Mega Knight
Wizard
Hog Rider Lumberjack Mega Knight
Executioner
Zap Hog Rider Mega Knight
Magic Archer
Zap Hog Rider Lumberjack Mega Knight
Lumberjack
Bats Zap Hog Rider Wizard Magic Archer Mega Knight
Mega Knight
Bats Zap Hog Rider Wizard Executioner Magic Archer Lumberjack

Defense Synergies 1 12

Bats
Zap Lumberjack Mega Knight
Zap
Mega Knight Bats Executioner Magic Archer Lumberjack
Hog Rider
Wizard
Lumberjack Mega Knight
Executioner
Zap Lumberjack Mega Knight
Magic Archer
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Wizard Executioner Magic Archer
Mega Knight
Zap Bats Wizard Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner Magic Archer
Lumberjack Bats Zap Executioner Mega Knight
Lumberjack Mega Knight Bats Executioner
Lumberjack Bats Mega Knight
Lumberjack Mega Knight
Bats Zap Executioner Magic Archer Lumberjack Mega Knight
Bats Zap Wizard Executioner Magic Archer
Zap Magic Archer Mega Knight
Lumberjack
Lumberjack Mega Knight
Bats Executioner Zap Wizard Magic Archer Lumberjack Mega Knight
Executioner Bats Zap Wizard Magic Archer
Lumberjack Mega Knight Bats Zap Wizard
Wizard Executioner Mega Knight Bats Zap Magic Archer Lumberjack
Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Wizard Mega Knight Bats Executioner Lumberjack
Mega Knight Bats Zap Wizard Executioner Magic Archer Lumberjack
Zap Wizard Executioner Bats Magic Archer Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Bats Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Wizard Executioner Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap
Lumberjack Mega Knight Bats Zap
Executioner Lumberjack Mega Knight
Wizard Executioner Bats Zap Magic Archer
Bats Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats Magic Archer
Mega Knight Bats Lumberjack
Mega Knight Zap
Mega Knight Wizard Executioner Lumberjack
Wizard Executioner Magic Archer Mega Knight
Bats Zap Executioner Magic Archer Lumberjack
Bats Executioner Mega Knight Zap Wizard Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Executioner Magic Archer
Magic Archer
Wizard Executioner Zap Magic Archer Mega Knight
Wizard Executioner Bats Zap Magic Archer
Wizard Executioner Magic Archer
Zap Wizard Executioner Magic Archer
Zap Wizard
Bats Lumberjack
Zap Wizard Magic Archer
Zap Wizard Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Executioner Magic Archer
Magic Archer Wizard Executioner Mega Knight
Bats
Zap Wizard Executioner Magic Archer Mega Knight
Zap Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Zap
Zap Wizard Executioner Magic Archer Mega Knight
Zap Wizard Executioner Magic Archer
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Wizard Executioner Magic Archer
Zap Bats Wizard
Zap Wizard Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Wizard Magic Archer
Zap Bats Magic Archer
Zap Wizard Executioner Magic Archer
Wizard Executioner Magic Archer Lumberjack Mega Knight
Zap Wizard Executioner Magic Archer
Zap
Executioner Mega Knight
Zap Bats Magic Archer
Bats Zap Executioner Magic Archer
Zap Executioner Magic Archer Mega Knight
Wizard Mega Knight

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