My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Goblin Hut Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin Goblin Hut Witch
Zap
Bats Dart Goblin Goblin Hut Witch
Barbarian Barrel
Dart Goblin Goblin Hut Witch
The Log
Dart Goblin Goblin Hut Witch
Earthquake
Goblin Hut Elixir Collector Witch
Arrows
Bats Dart Goblin Goblin Hut Witch
Royal Delivery
Bats Dart Goblin Goblin Hut Witch
Fireball
Dart Goblin Goblin Hut Elixir Collector Witch
Poison
Bats Dart Goblin Goblin Hut Elixir Collector Witch
Lightning
Ice Golem Goblin Hut Elixir Collector Witch
Rocket
Goblin Hut Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Elixir Collector Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Dart Goblin Freeze Goblin Hut Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Zap
Zap
Bats Ice Golem Dart Goblin Goblin Hut Freeze Witch
Ice Golem
Bats Zap Dart Goblin Goblin Hut Witch
Dart Goblin
Zap Ice Golem
Goblin Hut
Zap Ice Golem
Elixir Collector
Freeze
Zap
Witch
Zap Ice Golem

Defense Synergies 0 12

Bats
Zap Ice Golem Dart Goblin Freeze
Zap
Bats Ice Golem Dart Goblin Goblin Hut Witch
Ice Golem
Bats Zap Dart Goblin Goblin Hut Witch
Dart Goblin
Bats Zap Ice Golem Goblin Hut
Goblin Hut
Zap Ice Golem Dart Goblin
Elixir Collector
Freeze
Bats
Witch
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Dart Goblin Goblin Hut
Bats Zap Dart Goblin Goblin Hut Witch
Goblin Hut Witch Bats Dart Goblin Freeze
Goblin Hut Witch Bats Dart Goblin
Freeze Bats Zap Dart Goblin
Bats Dart Goblin Zap Goblin Hut Freeze Witch
Zap Ice Golem Dart Goblin
Witch Goblin Hut
Ice Golem Dart Goblin
Bats Dart Goblin Witch Zap Ice Golem Goblin Hut Freeze
Bats Zap Dart Goblin Goblin Hut Witch
Goblin Hut Bats Zap Freeze Witch
Bats Zap Dart Goblin Goblin Hut Freeze Witch
Goblin Hut
Zap Goblin Hut Freeze
Bats Goblin Hut Witch
Bats Zap Dart Goblin Goblin Hut Witch
Zap Freeze Witch Bats Ice Golem Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Bats Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Goblin Hut Witch
Zap Ice Golem
Bats Zap Ice Golem Goblin Hut Witch
Bats Zap Ice Golem
Goblin Hut Witch
Bats Zap Ice Golem Dart Goblin Goblin Hut Freeze Witch
Bats Ice Golem Dart Goblin Goblin Hut Witch
Zap Freeze Bats Ice Golem Goblin Hut Witch
Witch Dart Goblin Goblin Hut
Bats Dart Goblin Goblin Hut Witch
Zap
Ice Golem Witch
Dart Goblin Witch
Goblin Hut Witch Bats Zap Ice Golem Dart Goblin Freeze
Bats Zap Ice Golem Dart Goblin Goblin Hut Freeze Witch
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Dart Goblin Goblin Hut
Ice Golem Dart Goblin Freeze
Zap
Bats Zap Ice Golem Dart Goblin Freeze Witch
Dart Goblin Witch
Zap Ice Golem Dart Goblin Freeze
Zap Dart Goblin
Bats
Zap Dart Goblin
Zap Dart Goblin
Ice Golem Dart Goblin Goblin Hut
Dart Goblin Freeze
Zap Ice Golem Dart Goblin Goblin Hut
Zap Dart Goblin Goblin Hut Witch
Dart Goblin Goblin Hut
Freeze
Bats
Zap Dart Goblin
Zap Dart Goblin Witch
Zap
Zap Ice Golem Freeze Witch
Witch
Zap Dart Goblin Witch
Zap Witch
Zap Dart Goblin
Bats Zap Ice Golem Dart Goblin Witch
Zap Bats Dart Goblin Goblin Hut Freeze Witch
Zap Dart Goblin
Zap Freeze
Zap Bats Dart Goblin Goblin Hut Freeze Witch
Zap Dart Goblin Witch
Freeze
Dart Goblin
Zap Ice Golem Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin Freeze Witch
Bats Zap Dart Goblin Witch
Zap Dart Goblin Freeze Witch
Dart Goblin

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