My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Bandit
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards Bandit
Barbarian Barrel
Guards Bandit
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards P.E.K.K.A Bandit
Fireball
Hog Rider Bandit
Poison
Bats Guards
Lightning
Ice Golem Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Guards Bandit Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Guards

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Zap P.E.K.K.A Bandit
Zap
Fireball Hog Rider P.E.K.K.A Bats Ice Golem Guards Bandit
Ice Golem
Bats Hog Rider Zap
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Ice Golem Fireball Guards Bandit
Guards
Zap Hog Rider Bandit
P.E.K.K.A
Zap Bats
Bandit
Bats Zap Hog Rider Guards

Defense Synergies 1 12

Bats
Zap Ice Golem P.E.K.K.A Bandit
Zap
Fireball Bats Ice Golem Guards P.E.K.K.A Bandit
Ice Golem
Bats Zap Fireball Guards Bandit
Fireball
Zap Ice Golem Bandit
Hog Rider
Guards
Zap Ice Golem
P.E.K.K.A
Bats Zap
Bandit
Bats Zap Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Guards Bandit
Fireball P.E.K.K.A
Fireball Bats Zap Guards Bandit
Bats Zap Fireball
Zap Ice Golem Fireball P.E.K.K.A Bandit
P.E.K.K.A
Guards Ice Golem Bandit
Bats Guards Zap Ice Golem Fireball Bandit
Bats Zap Fireball
P.E.K.K.A Bats Zap Fireball Guards Bandit
Fireball Bats Zap Guards P.E.K.K.A
P.E.K.K.A Bandit
Zap Fireball P.E.K.K.A Bandit
Bats Fireball P.E.K.K.A
Fireball Bats Zap Guards Bandit
Zap Bats Ice Golem Fireball Guards Bandit
P.E.K.K.A
Bats Fireball Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Ice Golem Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Ice Golem
Guards P.E.K.K.A Bandit Bats Zap Ice Golem
Guards P.E.K.K.A Bats Zap Ice Golem Fireball Bandit
P.E.K.K.A Guards Bandit
Fireball Bats Zap Ice Golem
Guards P.E.K.K.A Bats Ice Golem Fireball Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Ice Golem Fireball Bandit
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Ice Golem Fireball Guards Bandit
Fireball
Guards Bats Zap Ice Golem Fireball P.E.K.K.A
Bats Zap Ice Golem Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Guards Bandit
Fireball Zap Bandit
Fireball Bandit
Ice Golem Fireball Guards
Fireball Zap
Fireball Bats Zap Ice Golem
Fireball Zap Ice Golem
Fireball Zap Bandit
Bats Fireball Guards
Zap Fireball Bandit
Fireball Zap
Ice Golem Fireball Bandit
Fireball Bandit
Zap Ice Golem Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Bats
Zap Fireball Bandit
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Bats Zap Ice Golem Fireball
Zap Bats Fireball Guards
Fireball
Zap Fireball Bandit
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Guards Bandit
Fireball Zap
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball Bandit
P.E.K.K.A
Fireball

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