My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Giant Baby Dragon Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Baby Dragon Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Balloon
Giant Snowball
Bats Baby Dragon Witch Balloon
Zap
Bats Witch Balloon
Barbarian Barrel
Witch Magic Archer
The Log
Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Baby Dragon Witch Balloon Magic Archer
Fireball
Baby Dragon Witch Balloon Magic Archer
Poison
Bats Witch Balloon Magic Archer
Lightning
Ice Golem Baby Dragon Witch Balloon Magic Archer
Rocket
Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Baby Dragon Magic Archer Giant Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Ice Golem Baby Dragon

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Balloon Zap Baby Dragon
Zap
Giant Balloon Bats Ice Golem Baby Dragon Witch Magic Archer
Ice Golem
Bats Balloon Zap Baby Dragon Witch Magic Archer
Giant
Bats Zap Baby Dragon Witch Balloon Magic Archer
Baby Dragon
Bats Zap Ice Golem Giant Witch Balloon
Witch
Zap Ice Golem Giant Baby Dragon
Balloon
Bats Zap Ice Golem Giant Baby Dragon Magic Archer
Magic Archer
Zap Ice Golem Giant Balloon

Defense Synergies 0 11

Bats
Zap Ice Golem Baby Dragon
Zap
Bats Ice Golem Baby Dragon Witch Magic Archer
Ice Golem
Bats Zap Baby Dragon Witch Magic Archer
Giant
Baby Dragon
Bats Zap Ice Golem Witch
Witch
Zap Ice Golem Baby Dragon
Balloon
Magic Archer
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Baby Dragon Magic Archer
Bats Zap Witch
Witch Bats
Witch Bats
Bats Zap Baby Dragon Magic Archer
Bats Zap Baby Dragon Witch Magic Archer
Zap Ice Golem Baby Dragon Magic Archer
Witch
Ice Golem
Bats Witch Zap Ice Golem Baby Dragon Magic Archer
Bats Zap Baby Dragon Witch Magic Archer
Bats Zap Witch
Bats Zap Baby Dragon Witch Magic Archer
Zap
Bats Witch
Bats Zap Baby Dragon Witch Magic Archer
Zap Baby Dragon Witch Bats Ice Golem Magic Archer
Bats Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Witch
Zap Ice Golem Baby Dragon Magic Archer
Bats Zap Ice Golem Witch
Bats Zap Ice Golem
Witch
Bats Zap Ice Golem Baby Dragon Witch Magic Archer
Bats Ice Golem Witch
Zap Bats Ice Golem Baby Dragon Witch Magic Archer
Witch
Bats Witch
Zap
Ice Golem Witch
Baby Dragon Witch Magic Archer
Witch Bats Zap Ice Golem Baby Dragon Magic Archer
Bats Zap Ice Golem Baby Dragon Witch Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Ice Golem Baby Dragon
Zap Baby Dragon Magic Archer
Baby Dragon Magic Archer
Ice Golem
Zap Baby Dragon Magic Archer
Bats Zap Ice Golem Baby Dragon Witch Magic Archer
Baby Dragon Witch Magic Archer
Zap Ice Golem Baby Dragon Magic Archer
Zap
Bats
Zap Magic Archer
Zap Baby Dragon Magic Archer
Ice Golem Baby Dragon Magic Archer
Baby Dragon Magic Archer
Zap Ice Golem Baby Dragon Magic Archer
Zap Baby Dragon Witch Magic Archer
Magic Archer Baby Dragon
Bats
Zap Baby Dragon Magic Archer
Zap Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon
Zap Ice Golem Baby Dragon Witch Magic Archer
Witch
Zap Baby Dragon Witch Magic Archer
Zap Baby Dragon Witch Magic Archer
Zap Baby Dragon Magic Archer
Bats Zap Ice Golem Baby Dragon Witch Magic Archer
Zap Bats Witch
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Witch Magic Archer
Zap Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Zap Ice Golem Baby Dragon Magic Archer
Zap
Zap Bats Baby Dragon Witch Magic Archer
Bats Zap Witch Magic Archer
Zap Baby Dragon Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: