My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Bats Royal Hogs Skeleton Army Ram Rider
Zap
Bats Inferno Tower Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Inferno Tower Royal Hogs Skeleton Army Ice Wizard
The Log
Royal Hogs Skeleton Army Ram Rider
Earthquake
Inferno Tower Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Royal Hogs Skeleton Army Ice Wizard Ram Rider
Fireball
Inferno Tower Royal Hogs Skeleton Army Ice Wizard Ram Rider
Poison
Bats Inferno Tower Royal Hogs Skeleton Army Ice Wizard
Lightning
Inferno Tower Ice Wizard Ram Rider
Rocket
Inferno Tower Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Ice Wizard Inferno Tower Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Hogs Ram Rider
Zap
Tornado Ram Rider Bats Royal Hogs Ice Wizard
Inferno Tower
Royal Hogs
Bats Zap
Skeleton Army
Tornado
Zap Ice Wizard Ram Rider
Ice Wizard
Zap Tornado Ram Rider
Ram Rider
Zap Bats Tornado Ice Wizard

Defense Synergies 2 12

Bats
Zap Inferno Tower Ice Wizard
Zap
Bats Inferno Tower Skeleton Army Tornado Ice Wizard Ram Rider
Inferno Tower
Skeleton Army Bats Zap Tornado Ice Wizard
Royal Hogs
Skeleton Army
Inferno Tower Zap Ice Wizard
Tornado
Ice Wizard Zap Inferno Tower Ram Rider
Ice Wizard
Tornado Bats Zap Inferno Tower Skeleton Army
Ram Rider
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Ram Rider
Inferno Tower Skeleton Army Bats Zap Ice Wizard Ram Rider
Inferno Tower Skeleton Army Tornado Ram Rider Bats Ice Wizard
Inferno Tower Skeleton Army Bats Ice Wizard Ram Rider
Skeleton Army Tornado
Skeleton Army Tornado Bats Zap Ice Wizard
Bats Inferno Tower Tornado Ram Rider Zap Ice Wizard
Zap Inferno Tower Ram Rider
Inferno Tower Skeleton Army Tornado Ice Wizard
Skeleton Army Tornado Inferno Tower Ice Wizard
Bats Skeleton Army Ice Wizard Zap Tornado Ram Rider
Inferno Tower Bats Zap Tornado Ice Wizard Ram Rider
Inferno Tower Skeleton Army Bats Zap Ice Wizard Ram Rider
Skeleton Army Bats Zap Tornado
Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army Tornado Zap Ram Rider
Bats Inferno Tower Skeleton Army Tornado
Bats Zap Skeleton Army Tornado Ice Wizard Ram Rider
Zap Tornado Bats Ice Wizard Ram Rider
Inferno Tower Tornado Ram Rider
Skeleton Army Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap
Skeleton Army Bats Zap Inferno Tower Ram Rider
Skeleton Army Bats Zap Inferno Tower Tornado Ram Rider
Inferno Tower Skeleton Army Ram Rider
Bats Zap Tornado Ice Wizard Ram Rider
Skeleton Army Bats Inferno Tower Ice Wizard Ram Rider
Inferno Tower Skeleton Army
Zap Bats Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Zap Tornado
Skeleton Army Inferno Tower Ram Rider
Skeleton Army
Inferno Tower Skeleton Army Bats Zap Tornado
Bats Zap Inferno Tower Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard Ram Rider
Zap
Bats Zap Tornado Ice Wizard Ram Rider
Tornado
Zap Tornado Ice Wizard Ram Rider
Zap Tornado Ram Rider
Bats Tornado
Zap Tornado Ram Rider
Zap Tornado
Zap
Zap
Tornado
Bats
Zap
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Wizard
Zap Tornado Ice Wizard Ram Rider
Zap Tornado Ram Rider
Zap Tornado
Bats Zap Tornado Ice Wizard
Zap Bats
Zap
Zap
Zap Bats Skeleton Army
Zap Tornado Ice Wizard Ram Rider
Zap
Zap Tornado
Zap Bats Tornado
Bats Zap Tornado
Zap Tornado

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