My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Electro Wizard Sparky
Fireball
Inferno Tower Skeleton Army Electro Wizard Sparky
Poison
Bats Inferno Tower Skeleton Army Electro Wizard Sparky
Lightning
Inferno Tower Electro Wizard Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Tornado Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Electro Wizard Inferno Tower Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Sparky
Zap
Tornado Electro Wizard Sparky Bats
Inferno Tower
Skeleton Army
Sparky
Tornado
Zap Electro Giant Sparky
Electro Giant
Tornado Sparky
Electro Wizard
Zap Sparky
Sparky
Zap Tornado Bats Skeleton Army Electro Giant Electro Wizard

Defense Synergies 4 14

Bats
Zap Inferno Tower Electro Wizard Sparky
Zap
Electro Wizard Bats Inferno Tower Skeleton Army Tornado Sparky
Inferno Tower
Skeleton Army Electro Wizard Bats Zap Tornado
Skeleton Army
Inferno Tower Zap Electro Wizard Sparky
Tornado
Sparky Zap Inferno Tower Electro Giant Electro Wizard Sparky
Electro Giant
Tornado
Electro Wizard
Zap Inferno Tower Bats Skeleton Army Tornado
Sparky
Tornado Bats Zap Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky Bats Zap Electro Wizard
Inferno Tower Skeleton Army Tornado Sparky Bats Electro Wizard
Inferno Tower Skeleton Army Sparky Bats Electro Wizard
Skeleton Army Tornado Sparky
Skeleton Army Tornado Bats Zap Electro Wizard
Bats Inferno Tower Tornado Electro Wizard Zap
Zap Inferno Tower Electro Giant Electro Wizard Sparky
Inferno Tower Sparky Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower Electro Wizard Sparky
Bats Skeleton Army Electro Wizard Zap Tornado Electro Giant
Inferno Tower Bats Zap Tornado Electro Wizard
Inferno Tower Skeleton Army Sparky Bats Zap Electro Wizard
Skeleton Army Sparky Bats Zap Tornado Electro Wizard
Inferno Tower Skeleton Army Sparky Electro Wizard
Inferno Tower Skeleton Army Tornado Zap Electro Giant Electro Wizard Sparky
Sparky Bats Inferno Tower Skeleton Army Tornado Electro Wizard
Bats Zap Skeleton Army Tornado Electro Wizard
Zap Tornado Bats Electro Wizard
Sparky Inferno Tower Tornado Electro Wizard
Skeleton Army Bats Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Giant Electro Wizard Sparky
Electro Wizard Zap
Skeleton Army Bats Zap Inferno Tower Electro Wizard Sparky
Skeleton Army Bats Zap Inferno Tower Tornado Electro Wizard Sparky
Inferno Tower Skeleton Army Sparky
Electro Giant Bats Zap Tornado Electro Wizard
Skeleton Army Sparky Bats Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Sparky
Zap Electro Wizard Bats Inferno Tower Skeleton Army Tornado Sparky
Inferno Tower Skeleton Army Sparky
Bats Inferno Tower Sparky
Skeleton Army Zap Tornado Electro Giant Electro Wizard
Skeleton Army Inferno Tower Sparky
Skeleton Army Electro Giant Sparky
Inferno Tower Skeleton Army Electro Giant Electro Wizard Sparky Bats Zap Tornado
Bats Zap Inferno Tower Electro Giant Electro Wizard Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Electro Wizard
Sparky
Sparky
Zap Sparky
Electro Giant Bats Zap Tornado
Tornado Sparky
Zap Tornado
Zap Tornado
Bats Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado
Sparky
Zap Sparky
Zap Sparky
Sparky
Tornado Sparky
Bats Sparky
Zap Electro Wizard Sparky
Zap Tornado Electro Giant
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Electro Giant Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Sparky
Zap Tornado Sparky
Bats Zap Tornado Electro Giant Electro Wizard Sparky
Zap Electro Wizard Bats Electro Giant
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Skeleton Army
Zap Tornado Electro Wizard
Electro Wizard Sparky
Zap
Zap Tornado Electro Giant Sparky
Sparky
Zap Electro Giant Bats Tornado Electro Wizard Sparky
Bats Zap Tornado Electro Wizard
Zap Tornado Electro Giant Electro Wizard Sparky

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