My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Executioner Royal Ghost
The Log
Cannon Goblin Gang
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Executioner Royal Ghost
Fireball
Cannon Goblin Gang Executioner
Poison
Bats Cannon Goblin Gang Executioner
Lightning
Knight Cannon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Knight Cannon Goblin Gang Royal Ghost Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap
Zap
Mirror Bats Knight Executioner Royal Ghost
Knight
Bats Goblin Gang Executioner Zap
Cannon
Goblin Gang
Knight Mirror Royal Ghost
Mirror
Zap Goblin Gang Royal Ghost
Executioner
Knight Zap
Royal Ghost
Zap Goblin Gang Mirror

Defense Synergies 7 10

Bats
Knight Zap Cannon
Zap
Cannon Mirror Bats Knight Goblin Gang Executioner Royal Ghost
Knight
Bats Cannon Goblin Gang Executioner Zap
Cannon
Zap Knight Mirror Bats Goblin Gang Royal Ghost
Goblin Gang
Knight Zap Cannon Mirror
Mirror
Zap Cannon Goblin Gang Executioner
Executioner
Knight Zap Mirror
Royal Ghost
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Executioner
Bats Zap Knight Cannon Goblin Gang Executioner
Cannon Goblin Gang Bats Knight Executioner
Cannon Bats Knight Goblin Gang
Goblin Gang Bats Zap Cannon Executioner Royal Ghost
Bats Zap Cannon Goblin Gang Executioner
Zap Cannon
Cannon Goblin Gang
Knight Goblin Gang Cannon Royal Ghost
Bats Goblin Gang Executioner Zap Knight Cannon Royal Ghost
Executioner Bats Zap Goblin Gang
Cannon Bats Zap Knight Goblin Gang
Executioner Bats Zap Cannon Goblin Gang Royal Ghost
Knight Cannon Goblin Gang
Zap Cannon Goblin Gang
Bats Knight Cannon Goblin Gang Executioner
Cannon Bats Zap Knight Goblin Gang Executioner Royal Ghost
Zap Executioner Bats Knight Cannon Royal Ghost
Cannon
Goblin Gang Royal Ghost Bats Knight Cannon Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Royal Ghost
Zap Knight Goblin Gang Executioner Royal Ghost
Goblin Gang Bats Zap Knight
Goblin Gang Bats Zap Knight
Knight Cannon Goblin Gang Executioner
Executioner Bats Zap Goblin Gang
Goblin Gang Bats Knight
Knight
Zap Bats Knight
Cannon Goblin Gang
Bats Knight
Zap
Knight Cannon Goblin Gang Executioner
Cannon Executioner
Goblin Gang Bats Zap Knight Executioner
Bats Executioner Zap Cannon Royal Ghost
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Executioner Royal Ghost
Knight
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Goblin Gang
Zap Knight
Zap Executioner
Knight Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Executioner
Zap
Zap
Zap Executioner
Zap Executioner Royal Ghost
Zap
Zap
Bats Zap Executioner
Zap Bats
Zap
Zap
Zap Bats Goblin Gang
Zap Executioner
Knight Goblin Gang Executioner
Zap Executioner
Zap
Executioner
Zap Bats Goblin Gang
Bats Zap Executioner
Zap Executioner Royal Ghost

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