My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Cannon Battle Ram Guards
Zap
Bats Cannon Battle Ram Guards
Barbarian Barrel
Knight Cannon Battle Ram Guards Magic Archer
The Log
Cannon Battle Ram Guards
Earthquake
Cannon Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Battle Ram Guards Magic Archer
Fireball
Cannon Battle Ram Magic Archer
Poison
Bats Cannon Guards Magic Archer
Lightning
Knight Cannon Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Cannon Guards Battle Ram Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Battle Ram
Zap
Battle Ram Bats Knight Guards Magic Archer Mega Knight
Knight
Bats Battle Ram Zap Magic Archer
Cannon
Battle Ram
Zap Knight Magic Archer Bats
Guards
Zap
Magic Archer
Battle Ram Zap Knight Mega Knight
Mega Knight
Bats Zap Magic Archer

Defense Synergies 5 10

Bats
Knight Zap Cannon Mega Knight
Zap
Cannon Mega Knight Bats Knight Guards Magic Archer
Knight
Bats Cannon Magic Archer Zap
Cannon
Zap Knight Bats Guards Magic Archer
Battle Ram
Guards
Zap Cannon Magic Archer
Magic Archer
Knight Zap Cannon Guards Mega Knight
Mega Knight
Zap Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Magic Archer
Bats Zap Knight Cannon Mega Knight
Cannon Mega Knight Bats Knight
Cannon Bats Knight Guards Mega Knight
Mega Knight
Bats Zap Cannon Guards Magic Archer Mega Knight
Bats Zap Cannon Magic Archer
Zap Cannon Magic Archer Mega Knight
Cannon
Knight Guards Cannon Mega Knight
Bats Guards Zap Knight Cannon Magic Archer Mega Knight
Bats Zap Magic Archer
Cannon Mega Knight Bats Zap Knight Guards
Mega Knight Bats Zap Cannon Guards Magic Archer
Knight Cannon Mega Knight
Zap Cannon Mega Knight
Mega Knight Bats Knight Cannon
Cannon Mega Knight Bats Zap Knight Guards Magic Archer
Zap Bats Knight Cannon Guards Magic Archer Mega Knight
Cannon
Mega Knight Bats Knight Cannon Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Zap
Zap Knight Magic Archer Mega Knight
Guards Mega Knight Bats Zap Knight
Guards Mega Knight Bats Zap Knight
Knight Cannon Guards Mega Knight
Bats Zap Magic Archer
Guards Bats Knight
Mega Knight Knight
Zap Mega Knight Bats Knight Magic Archer
Cannon Guards
Mega Knight Bats Knight Guards
Mega Knight Zap Guards
Mega Knight Knight Cannon Guards
Cannon Magic Archer Mega Knight
Guards Bats Zap Knight Magic Archer
Bats Mega Knight Zap Cannon Magic Archer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards
Zap Magic Archer
Magic Archer
Knight Guards
Zap Magic Archer Mega Knight
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Guards
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Bats
Zap Magic Archer Mega Knight
Zap Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Guards
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Bats Guards Magic Archer
Zap Magic Archer
Knight Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Knight
Zap Bats Guards Magic Archer
Bats Zap Magic Archer
Zap Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: