My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Dart Goblin
Barbarian Barrel
Knight Dart Goblin Electro Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Hog Rider Electro Wizard
Fireball
Dart Goblin Hog Rider Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Dart Goblin Hog Rider Freeze Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Dart Goblin

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap
Zap
Hog Rider Electro Wizard Bats Knight Dart Goblin Freeze Mega Knight
Knight
Bats Dart Goblin Hog Rider Zap Electro Wizard
Dart Goblin
Knight Zap Hog Rider Mega Knight
Hog Rider
Bats Zap Knight Freeze Dart Goblin Electro Wizard Mega Knight
Freeze
Hog Rider Zap
Electro Wizard
Zap Knight Hog Rider Mega Knight
Mega Knight
Bats Zap Dart Goblin Hog Rider Electro Wizard

Defense Synergies 5 12

Bats
Knight Zap Dart Goblin Freeze Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Dart Goblin
Knight
Bats Dart Goblin Electro Wizard Zap
Dart Goblin
Knight Bats Zap Electro Wizard Mega Knight
Hog Rider
Freeze
Bats Electro Wizard Mega Knight
Electro Wizard
Zap Knight Bats Dart Goblin Freeze Mega Knight
Mega Knight
Zap Bats Dart Goblin Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Electro Wizard
Bats Zap Knight Dart Goblin Electro Wizard Mega Knight
Mega Knight Bats Knight Dart Goblin Freeze Electro Wizard
Bats Knight Dart Goblin Electro Wizard Mega Knight
Mega Knight
Freeze Bats Zap Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Freeze
Zap Dart Goblin Electro Wizard Mega Knight
Knight Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Knight Freeze Mega Knight
Bats Zap Dart Goblin Electro Wizard
Mega Knight Bats Zap Knight Freeze Electro Wizard
Mega Knight Bats Zap Dart Goblin Freeze Electro Wizard
Knight Electro Wizard Mega Knight
Zap Freeze Electro Wizard Mega Knight
Mega Knight Bats Knight Electro Wizard
Mega Knight Bats Zap Knight Dart Goblin Electro Wizard
Zap Freeze Bats Knight Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Mega Knight Bats Knight Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Electro Wizard
Electro Wizard Zap Knight Mega Knight
Mega Knight Bats Zap Knight Electro Wizard
Mega Knight Bats Zap Knight Electro Wizard
Knight Mega Knight
Bats Zap Dart Goblin Freeze Electro Wizard
Bats Knight Dart Goblin Electro Wizard
Mega Knight Knight
Zap Freeze Electro Wizard Mega Knight Bats Knight
Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight Zap Electro Wizard
Mega Knight Knight
Dart Goblin Mega Knight
Electro Wizard Bats Zap Knight Dart Goblin Freeze
Bats Mega Knight Zap Dart Goblin Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Freeze
Zap Dart Goblin Electro Wizard
Dart Goblin
Knight Dart Goblin Freeze
Zap Mega Knight
Bats Zap Dart Goblin Freeze
Dart Goblin
Zap Dart Goblin Freeze
Zap Dart Goblin
Bats Electro Wizard
Zap Knight Dart Goblin Electro Wizard
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin Freeze
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Freeze
Bats
Zap Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Freeze Mega Knight
Zap Dart Goblin Electro Wizard
Zap Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin Freeze
Zap Dart Goblin Mega Knight
Zap Freeze Electro Wizard
Mega Knight
Zap Electro Wizard Bats Dart Goblin Freeze
Zap Dart Goblin Electro Wizard
Freeze
Knight Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Dart Goblin Freeze Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Freeze Electro Wizard Mega Knight
Dart Goblin Mega Knight

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