My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Firecracker Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Fireball Hog Rider Bats Knight Mini P.E.K.K.A The Log
Knight
Bats Firecracker Hog Rider Zap Fireball The Log
Firecracker
Zap Knight Hog Rider Bats Mini P.E.K.K.A
Fireball
Zap Hog Rider Knight The Log
Mini P.E.K.K.A
Bats Zap Firecracker Hog Rider The Log
Hog Rider
Bats Zap Knight Firecracker Fireball The Log Mini P.E.K.K.A
The Log
Hog Rider Zap Knight Fireball Mini P.E.K.K.A

Defense Synergies 7 12

Bats
Knight Zap Firecracker Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Bats Knight Firecracker The Log
Knight
Bats Firecracker Zap Fireball Mini P.E.K.K.A The Log
Firecracker
Knight The Log Bats Zap Mini P.E.K.K.A
Fireball
Zap The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Knight Firecracker Fireball
Hog Rider
The Log
Firecracker Fireball Mini P.E.K.K.A Bats Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball The Log
Mini P.E.K.K.A Bats Zap Knight Firecracker The Log
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Zap Firecracker
Bats Zap Firecracker Fireball
Zap Fireball The Log
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Bats Zap Knight Firecracker Fireball The Log
Bats Zap Firecracker Fireball
Mini P.E.K.K.A Bats Zap Knight Fireball The Log
Fireball Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A The Log
Bats Knight Firecracker Fireball Mini P.E.K.K.A
Fireball Bats Zap Knight Firecracker The Log
Zap The Log Bats Knight Firecracker Fireball
Mini P.E.K.K.A
Bats Knight Firecracker Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Firecracker Mini P.E.K.K.A The Log
Bats Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Knight Fireball The Log
Knight Mini P.E.K.K.A
Firecracker Fireball Bats Zap
Mini P.E.K.K.A Bats Knight Fireball
Mini P.E.K.K.A Knight
Zap Bats Knight Firecracker Fireball Mini P.E.K.K.A The Log
Bats Knight Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Knight Fireball
Firecracker Fireball
Bats Zap Knight Firecracker Fireball Mini P.E.K.K.A The Log
Bats Zap Firecracker Fireball Mini P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Zap Firecracker The Log
Firecracker Fireball Bats Zap
Firecracker The Log
Fireball The Log Zap Firecracker
Fireball The Log Zap Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Zap Knight Fireball The Log
Fireball Zap Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A The Log
Zap Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball
Firecracker Fireball The Log Zap
Fireball Zap The Log
Fireball Zap Firecracker The Log
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Firecracker Fireball
Firecracker Fireball The Log
Zap Bats Fireball
Fireball Zap Firecracker
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
The Log Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Bats Firecracker Fireball The Log
Firecracker Bats Zap Fireball
Zap Firecracker Fireball The Log
Fireball Firecracker

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