My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tombstone Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Curse
Giant Snowball
Bats Tombstone Goblin Curse
Zap
Bats Firecracker Tombstone Goblin Curse
Barbarian Barrel
Knight Firecracker Tombstone Elixir Golem Goblin Curse
The Log
Firecracker Tombstone Elixir Golem Goblin Curse
Earthquake
Firecracker Tombstone Elixir Golem
Arrows
Bats Firecracker Tombstone Goblin Curse
Royal Delivery
Bats Knight Firecracker Elixir Golem
Fireball
Firecracker Tombstone Elixir Golem
Poison
Bats Firecracker Tombstone Elixir Golem Goblin Curse
Lightning
Knight Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Elixir Golem Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse Knight Firecracker Tombstone Elixir Golem Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Goblin Curse Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Elixir Golem
Zap
Firecracker Goblin Curse Bats Knight Elixir Golem Mega Knight
Knight
Bats Firecracker Zap
Firecracker
Zap Knight Elixir Golem Bats Mega Knight
Tombstone
Elixir Golem
Firecracker Bats Zap
Goblin Curse
Zap
Mega Knight
Bats Zap Firecracker

Defense Synergies 3 8

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Knight Bats Knight Firecracker Tombstone
Knight
Bats Firecracker Zap
Firecracker
Knight Bats Zap Tombstone Mega Knight
Tombstone
Zap Firecracker
Elixir Golem
Goblin Curse
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tombstone
Bats Zap Knight Firecracker Tombstone Goblin Curse Mega Knight
Mega Knight Bats Knight Tombstone Goblin Curse
Bats Knight Firecracker Tombstone Goblin Curse Mega Knight
Firecracker Tombstone Mega Knight
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Tombstone Goblin Curse
Zap Mega Knight
Tombstone Goblin Curse
Knight Firecracker Mega Knight
Bats Goblin Curse Zap Knight Firecracker Tombstone Mega Knight
Bats Zap Firecracker Goblin Curse
Tombstone Mega Knight Bats Zap Knight Goblin Curse
Mega Knight Bats Zap Firecracker Tombstone Goblin Curse
Knight Tombstone Goblin Curse Mega Knight
Zap Goblin Curse Mega Knight
Mega Knight Bats Knight Firecracker Tombstone
Tombstone Mega Knight Bats Zap Knight Firecracker
Zap Bats Knight Firecracker Tombstone Goblin Curse Mega Knight
Goblin Curse
Mega Knight Bats Knight Firecracker Goblin Curse
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Tombstone
Zap Knight Firecracker Mega Knight
Tombstone Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight
Knight Tombstone Goblin Curse Mega Knight
Firecracker Bats Zap Goblin Curse
Bats Knight Tombstone
Mega Knight Knight Goblin Curse
Zap Mega Knight Bats Knight Firecracker Tombstone
Tombstone Goblin Curse
Mega Knight Bats Knight Tombstone
Mega Knight Zap
Mega Knight Knight Tombstone Goblin Curse
Firecracker Goblin Curse Mega Knight
Tombstone Bats Zap Knight Firecracker
Bats Mega Knight Zap Firecracker Goblin Curse
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Goblin Curse
Knight Firecracker
Zap Firecracker Goblin Curse Mega Knight
Firecracker Bats Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse
Zap Firecracker
Bats
Firecracker Zap Knight
Zap Firecracker Goblin Curse
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Goblin Curse Mega Knight
Mega Knight
Zap
Zap Firecracker Goblin Curse Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker Goblin Curse
Bats Zap Firecracker Goblin Curse
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker Goblin Curse
Zap Bats Tombstone
Zap Firecracker Goblin Curse
Knight Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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