My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill
Giant Snowball
Bats Goblin Drill
Zap
Bats Firecracker Goblin Drill
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Drill Ice Wizard
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Bats Firecracker Goblin Drill
Royal Delivery
Bats Knight Firecracker Valkyrie Goblin Drill Ice Wizard
Fireball
Firecracker Goblin Drill Ice Wizard
Poison
Bats Firecracker Goblin Drill Ice Wizard
Lightning
Knight Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Goblin Drill Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Ice Wizard Valkyrie Goblin Drill Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap Firecracker Goblin Drill
Zap
Firecracker Bats Knight Valkyrie Ice Wizard
Knight
Bats Firecracker Zap Goblin Drill Ice Wizard
Firecracker
Zap Knight Bats Valkyrie Goblin Drill
Valkyrie
Bats Zap Firecracker
Goblin Drill
Goblin Machine Bats Knight Firecracker
Ice Wizard
Zap Knight
Goblin Machine
Goblin Drill

Defense Synergies 4 14

Bats
Knight Zap Firecracker Valkyrie Goblin Drill Ice Wizard
Zap
Bats Knight Firecracker Valkyrie Goblin Drill Ice Wizard
Knight
Bats Firecracker Ice Wizard Zap
Firecracker
Knight Valkyrie Bats Zap Ice Wizard
Valkyrie
Firecracker Bats Zap Goblin Drill Ice Wizard
Goblin Drill
Bats Zap Valkyrie Ice Wizard
Ice Wizard
Knight Bats Zap Firecracker Valkyrie Goblin Drill
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie
Bats Zap Knight Firecracker Valkyrie Goblin Drill Ice Wizard
Bats Knight Valkyrie Goblin Drill Ice Wizard
Bats Knight Firecracker Valkyrie Goblin Drill Ice Wizard
Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Ice Wizard
Bats Zap Firecracker Ice Wizard
Zap Valkyrie
Goblin Drill Ice Wizard
Knight Firecracker Valkyrie Ice Wizard
Bats Valkyrie Ice Wizard Zap Knight Firecracker Goblin Drill
Bats Zap Firecracker Ice Wizard
Goblin Drill Bats Zap Knight Valkyrie Ice Wizard
Valkyrie Bats Zap Firecracker Goblin Drill
Knight Goblin Drill
Zap Goblin Drill
Bats Knight Firecracker Valkyrie Goblin Drill
Valkyrie Bats Zap Knight Firecracker Goblin Drill Ice Wizard
Zap Valkyrie Goblin Drill Bats Knight Firecracker Ice Wizard
Goblin Drill
Valkyrie Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Zap Knight Firecracker Valkyrie
Bats Zap Knight Valkyrie
Valkyrie Bats Zap Knight
Knight Valkyrie Goblin Drill
Firecracker Bats Zap Ice Wizard
Bats Knight Valkyrie Ice Wizard
Knight Valkyrie
Zap Bats Knight Firecracker Valkyrie
Goblin Drill
Bats Knight Valkyrie
Zap Valkyrie
Knight Valkyrie
Firecracker Valkyrie
Bats Zap Knight Firecracker Valkyrie Goblin Drill
Bats Valkyrie Zap Firecracker Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Goblin Drill
Firecracker Zap Ice Wizard
Goblin Drill
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Bats Zap Ice Wizard Goblin Machine
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Bats
Firecracker Zap Knight Valkyrie Goblin Machine
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Goblin Drill
Firecracker
Bats
Zap Firecracker Goblin Machine
Zap Firecracker Valkyrie Goblin Machine
Zap Goblin Drill
Zap Firecracker Valkyrie Ice Wizard Goblin Machine
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker
Zap
Zap Firecracker
Firecracker
Zap Bats
Zap Firecracker Ice Wizard
Knight Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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