My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Mega Minion
Fireball
Goblin Gang Firecracker Mega Minion
Poison
Bats Goblin Gang Firecracker Mega Minion
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Firecracker Mega Minion Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Firecracker Mega Minion
Zap
Firecracker Mega Minion Bats Knight Poison Mega Knight
Knight
Bats Goblin Gang Firecracker Mega Minion Zap Poison
Goblin Gang
Knight Firecracker
Firecracker
Zap Knight Bats Goblin Gang Mega Minion Mega Knight
Mega Minion
Zap Knight Bats Firecracker Poison Mega Knight
Poison
Zap Knight Mega Minion Mega Knight
Mega Knight
Bats Zap Firecracker Mega Minion Poison

Defense Synergies 6 13

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Minion Mega Knight Bats Knight Goblin Gang Firecracker Poison
Knight
Bats Goblin Gang Firecracker Mega Minion Zap Poison
Goblin Gang
Knight Zap Firecracker
Firecracker
Knight Bats Zap Goblin Gang Mega Minion Mega Knight
Mega Minion
Zap Knight Firecracker Mega Knight
Poison
Zap Knight Mega Knight
Mega Knight
Zap Bats Firecracker Mega Minion Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mega Minion
Bats Zap Knight Goblin Gang Firecracker Mega Minion Mega Knight
Goblin Gang Mega Knight Bats Knight Mega Minion
Bats Knight Goblin Gang Firecracker Mega Minion Mega Knight
Firecracker Poison Mega Knight
Goblin Gang Bats Zap Firecracker Mega Minion Mega Knight
Bats Mega Minion Zap Goblin Gang Firecracker Poison
Zap Poison Mega Knight
Goblin Gang
Knight Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Poison Zap Knight Firecracker Mega Minion Mega Knight
Mega Minion Bats Zap Goblin Gang Firecracker Poison
Mega Knight Bats Zap Knight Goblin Gang
Mega Knight Bats Zap Goblin Gang Firecracker Mega Minion Poison
Knight Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Knight Goblin Gang Firecracker Poison
Mega Knight Bats Zap Knight Goblin Gang Firecracker Mega Minion
Zap Poison Bats Knight Firecracker Mega Minion Mega Knight
Goblin Gang Mega Knight Bats Knight Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap
Poison Zap Knight Goblin Gang Firecracker Mega Minion Mega Knight
Goblin Gang Mega Knight Bats Zap Knight
Goblin Gang Mega Knight Bats Zap Knight
Knight Goblin Gang Mega Knight
Firecracker Poison Bats Zap Goblin Gang
Goblin Gang Bats Knight Mega Minion
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker Mega Minion Poison
Goblin Gang Mega Minion
Mega Knight Bats Knight Mega Minion
Mega Knight Zap Poison
Mega Knight Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Zap Knight Firecracker Mega Minion Poison
Bats Poison Mega Knight Zap Firecracker Mega Minion
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Zap
Poison
Knight Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Bats Zap Mega Minion
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Bats Goblin Gang Poison
Firecracker Poison Zap Knight
Poison Zap Firecracker
Poison Knight Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats
Zap Firecracker Mega Minion Poison Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Firecracker Poison Mega Knight
Mega Minion
Firecracker Poison Zap
Zap Poison Mega Knight
Poison Zap Firecracker
Poison Bats Zap Firecracker
Zap Bats Firecracker Mega Minion Poison
Mega Minion
Poison Zap Mega Knight
Zap Firecracker Poison
Mega Knight
Firecracker Poison
Zap Bats Goblin Gang
Poison Zap Firecracker Mega Minion
Poison Knight Goblin Gang Firecracker Mega Minion Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Minion Mega Knight
Zap Bats Goblin Gang Firecracker Poison
Firecracker Bats Zap Poison
Poison Zap Firecracker Mega Knight
Firecracker Mega Knight
Poison

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