My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Knight Goblin Gang Firecracker Royal Ghost
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Royal Ghost
Fireball
Goblin Gang Firecracker
Poison
Bats Goblin Gang Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Firecracker Royal Ghost Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Firecracker Goblin Giant
Zap
Firecracker Goblin Giant Bats Knight Royal Ghost
Knight
Bats Goblin Gang Firecracker Zap
Goblin Gang
Knight Firecracker Goblin Giant Royal Ghost
Firecracker
Zap Knight Bats Goblin Gang Goblin Giant
Rocket
Goblin Giant
Zap Bats Goblin Gang Firecracker
Royal Ghost
Zap Goblin Gang

Defense Synergies 4 8

Bats
Knight Zap Firecracker Goblin Giant
Zap
Goblin Giant Bats Knight Goblin Gang Firecracker Royal Ghost
Knight
Bats Goblin Gang Firecracker Zap
Goblin Gang
Knight Zap Firecracker
Firecracker
Knight Bats Zap Goblin Gang
Rocket
Goblin Giant
Zap Bats
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Firecracker Goblin Giant
Bats Zap Knight Goblin Gang Firecracker
Goblin Gang Rocket Bats Knight
Bats Knight Goblin Gang Firecracker
Firecracker Rocket
Goblin Gang Bats Zap Firecracker Royal Ghost
Bats Rocket Zap Goblin Gang Firecracker
Rocket Zap Goblin Giant
Goblin Gang
Knight Goblin Gang Firecracker Royal Ghost
Bats Goblin Gang Zap Knight Firecracker Goblin Giant Royal Ghost
Bats Zap Goblin Gang Firecracker
Bats Zap Knight Goblin Gang Rocket
Rocket Bats Zap Goblin Gang Firecracker Royal Ghost
Knight Goblin Gang
Rocket Zap Goblin Gang
Bats Knight Goblin Gang Firecracker
Bats Zap Knight Goblin Gang Firecracker Royal Ghost
Zap Bats Knight Firecracker Royal Ghost
Goblin Gang Royal Ghost Bats Knight Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Royal Ghost
Zap Knight Goblin Gang Firecracker Rocket Royal Ghost
Goblin Gang Bats Zap Knight Rocket Goblin Giant
Goblin Gang Rocket Bats Zap Knight Goblin Giant
Knight Goblin Gang Goblin Giant
Firecracker Rocket Bats Zap Goblin Gang Goblin Giant
Goblin Gang Rocket Bats Knight Goblin Giant
Knight Goblin Giant
Zap Rocket Bats Knight Firecracker
Goblin Gang Goblin Giant
Bats Knight
Rocket Zap Goblin Giant
Rocket Knight Goblin Gang Goblin Giant
Firecracker
Goblin Gang Bats Zap Knight Firecracker Rocket Goblin Giant
Bats Zap Firecracker Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket Royal Ghost
Firecracker Zap Royal Ghost
Rocket Goblin Giant
Knight Firecracker Rocket
Rocket Zap Firecracker
Firecracker Bats Zap Rocket Goblin Giant
Firecracker
Zap Firecracker
Zap Firecracker
Rocket Bats Goblin Gang
Firecracker Rocket Zap Knight
Zap Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker
Firecracker Rocket
Rocket
Bats Rocket
Rocket Zap Firecracker
Rocket Zap Firecracker
Rocket
Rocket
Rocket
Rocket Zap
Zap Firecracker
Firecracker Zap Royal Ghost
Zap
Rocket Zap Firecracker
Bats Zap Firecracker
Zap Rocket Bats Firecracker
Zap Rocket
Zap Rocket Firecracker
Rocket Firecracker
Zap Bats Goblin Gang Rocket
Rocket Zap Firecracker
Knight Goblin Gang Firecracker Rocket
Zap Firecracker
Rocket Zap
Firecracker
Zap Bats Goblin Gang Firecracker Rocket
Firecracker Bats Zap Rocket
Zap Firecracker Rocket Goblin Giant Royal Ghost
Firecracker Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: