My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Cage Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel Goblin Giant
Barbarian Barrel
Knight Goblin Gang Goblin Cage Goblin Barrel Magic Archer
The Log
Goblin Gang Goblin Cage Goblin Barrel
Earthquake
Goblin Gang Goblin Cage Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Goblin Cage Goblin Barrel Magic Archer
Fireball
Goblin Gang Goblin Cage Goblin Barrel Magic Archer
Poison
Bats Goblin Gang Goblin Cage Magic Archer
Lightning
Knight Goblin Cage Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Goblin Barrel Goblin Cage Magic Archer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Goblin Cage Goblin Barrel Goblin Giant
Zap
Goblin Giant Bats Knight Goblin Cage Magic Archer
Knight
Bats Goblin Gang Goblin Barrel Zap Magic Archer
Goblin Gang
Knight Goblin Barrel Goblin Cage Goblin Giant
Goblin Cage
Bats Zap Goblin Gang Goblin Barrel Magic Archer
Goblin Barrel
Knight Goblin Gang Bats Goblin Cage Goblin Giant
Goblin Giant
Zap Bats Goblin Gang Goblin Barrel Magic Archer
Magic Archer
Zap Knight Goblin Cage Goblin Giant

Defense Synergies 4 12

Bats
Knight Zap Goblin Cage Goblin Giant
Zap
Goblin Giant Bats Knight Goblin Gang Goblin Cage Magic Archer
Knight
Bats Goblin Gang Magic Archer Zap Goblin Cage
Goblin Gang
Knight Zap Goblin Cage Magic Archer
Goblin Cage
Bats Zap Knight Goblin Gang Magic Archer
Goblin Barrel
Goblin Giant
Zap Bats Magic Archer
Magic Archer
Knight Zap Goblin Gang Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Cage Goblin Giant Magic Archer
Bats Zap Knight Goblin Gang Goblin Cage
Goblin Gang Goblin Cage Bats Knight
Goblin Cage Bats Knight Goblin Gang
Goblin Cage
Goblin Gang Bats Zap Magic Archer
Bats Zap Goblin Gang Goblin Cage Magic Archer
Zap Goblin Cage Goblin Giant Magic Archer
Goblin Gang Goblin Cage
Knight Goblin Gang
Bats Goblin Gang Zap Knight Goblin Giant Magic Archer
Bats Zap Goblin Gang Magic Archer
Goblin Cage Bats Zap Knight Goblin Gang
Bats Zap Goblin Gang Goblin Cage Magic Archer
Knight Goblin Gang Goblin Cage
Zap Goblin Gang Goblin Cage
Bats Knight Goblin Gang Goblin Cage
Goblin Cage Bats Zap Knight Goblin Gang Magic Archer
Zap Goblin Cage Bats Knight Magic Archer
Goblin Cage
Goblin Gang Bats Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Goblin Cage
Zap Knight Goblin Gang Magic Archer
Goblin Gang Bats Zap Knight Goblin Cage Goblin Giant
Goblin Gang Bats Zap Knight Goblin Cage Goblin Giant
Knight Goblin Gang Goblin Cage Goblin Giant
Bats Zap Goblin Gang Goblin Giant Magic Archer
Goblin Gang Bats Knight Goblin Cage Goblin Giant
Knight Goblin Cage Goblin Giant
Zap Goblin Cage Bats Knight Magic Archer
Goblin Gang Goblin Cage Goblin Giant
Bats Knight Goblin Cage
Zap Goblin Cage Goblin Giant
Knight Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Magic Archer
Goblin Gang Bats Zap Knight Goblin Cage Goblin Giant Magic Archer
Bats Zap Goblin Cage Magic Archer
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Magic Archer
Goblin Giant Magic Archer
Knight
Zap Magic Archer
Bats Zap Goblin Giant Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Goblin Gang
Zap Knight Magic Archer
Zap Magic Archer
Knight Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Goblin Gang Magic Archer
Zap Magic Archer
Knight Goblin Gang Magic Archer
Zap Magic Archer
Zap
Zap Bats Goblin Gang Magic Archer
Bats Zap Magic Archer
Zap Goblin Giant Magic Archer

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