My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Hog Rider Freeze Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Knight Freeze Mega Knight
Knight
Bats Goblin Gang Hog Rider Zap
Goblin Gang
Knight Hog Rider
Hog Rider
Bats Zap Knight Goblin Gang Freeze Mega Knight
Inferno Tower
Freeze
Hog Rider Zap
Mega Knight
Bats Zap Hog Rider

Defense Synergies 5 9

Bats
Knight Zap Inferno Tower Freeze Mega Knight
Zap
Mega Knight Bats Knight Goblin Gang Inferno Tower
Knight
Bats Goblin Gang Inferno Tower Zap
Goblin Gang
Knight Inferno Tower Zap
Hog Rider
Inferno Tower
Knight Goblin Gang Bats Zap Mega Knight
Freeze
Bats Mega Knight
Mega Knight
Zap Bats Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Bats Zap Knight Goblin Gang Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Knight Freeze
Inferno Tower Bats Knight Goblin Gang Mega Knight
Mega Knight
Goblin Gang Freeze Bats Zap Mega Knight
Bats Inferno Tower Zap Goblin Gang Freeze
Zap Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Mega Knight
Bats Goblin Gang Zap Knight Freeze Mega Knight
Inferno Tower Bats Zap Goblin Gang
Inferno Tower Mega Knight Bats Zap Knight Goblin Gang Freeze
Mega Knight Bats Zap Goblin Gang Freeze
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Freeze Mega Knight
Mega Knight Bats Knight Goblin Gang Inferno Tower
Mega Knight Bats Zap Knight Goblin Gang
Zap Freeze Bats Knight Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Inferno Tower
Zap Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Zap Knight Inferno Tower
Goblin Gang Mega Knight Bats Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Mega Knight
Bats Zap Goblin Gang Freeze
Goblin Gang Bats Knight Inferno Tower
Inferno Tower Mega Knight Knight
Zap Freeze Mega Knight Bats Knight Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Knight Inferno Tower
Mega Knight Zap
Mega Knight Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Bats Zap Knight Freeze
Bats Mega Knight Zap Inferno Tower Freeze
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Zap Mega Knight
Bats Zap Freeze
Zap Freeze
Zap
Bats Goblin Gang
Zap Knight
Zap
Knight
Freeze
Zap
Zap
Mega Knight
Freeze
Bats
Zap Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Freeze Mega Knight
Zap
Zap Mega Knight
Zap
Bats Zap
Zap Bats Freeze
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Bats Goblin Gang Freeze
Zap
Freeze
Knight Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang Freeze
Bats Zap
Zap Freeze Mega Knight
Mega Knight

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