My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde Goblin Giant
Barbarian Barrel
Knight Goblin Gang Hunter
The Log
Goblin Gang Hunter
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Knight Goblin Gang Minion Horde Hunter
Fireball
Goblin Gang Minion Horde Hunter
Poison
Bats Goblin Gang Minion Horde Hunter
Lightning
Knight Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Fireball Hunter Minion Horde Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Goblin Giant
Zap
Fireball Goblin Giant Bats Knight Minion Horde Hunter
Knight
Bats Goblin Gang Zap Minion Horde Fireball Hunter
Goblin Gang
Knight Goblin Giant
Minion Horde
Zap Knight Goblin Giant
Fireball
Zap Goblin Giant Knight
Hunter
Zap Knight Goblin Giant
Goblin Giant
Zap Fireball Bats Goblin Gang Minion Horde Hunter

Defense Synergies 6 9

Bats
Knight Zap Hunter Goblin Giant
Zap
Fireball Goblin Giant Bats Knight Goblin Gang Minion Horde Hunter
Knight
Bats Goblin Gang Hunter Zap Minion Horde Fireball
Goblin Gang
Knight Zap
Minion Horde
Zap Knight
Fireball
Zap Goblin Giant Knight
Hunter
Knight Bats Zap
Goblin Giant
Zap Fireball Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Fireball Goblin Giant
Minion Horde Hunter Bats Zap Knight Goblin Gang
Goblin Gang Minion Horde Hunter Bats Knight
Minion Horde Hunter Bats Knight Goblin Gang
Fireball
Goblin Gang Fireball Bats Zap Hunter
Bats Minion Horde Hunter Zap Goblin Gang Fireball
Zap Fireball Goblin Giant
Minion Horde Hunter Goblin Gang
Knight Goblin Gang Minion Horde Hunter
Bats Goblin Gang Minion Horde Zap Knight Fireball Hunter Goblin Giant
Minion Horde Hunter Bats Zap Goblin Gang Fireball
Minion Horde Hunter Bats Zap Knight Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Minion Horde Hunter
Knight Goblin Gang Minion Horde Hunter
Minion Horde Zap Goblin Gang Fireball Hunter
Minion Horde Bats Knight Goblin Gang Fireball Hunter
Fireball Bats Zap Knight Goblin Gang Minion Horde Hunter
Zap Hunter Bats Knight Fireball
Hunter
Goblin Gang Bats Knight Minion Horde Fireball Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Hunter
Goblin Gang Bats Zap Knight Minion Horde Hunter Goblin Giant
Goblin Gang Hunter Bats Zap Knight Minion Horde Fireball Goblin Giant
Knight Goblin Gang Minion Horde Hunter Goblin Giant
Fireball Bats Zap Goblin Gang Minion Horde Hunter Goblin Giant
Goblin Gang Bats Knight Minion Horde Fireball Hunter Goblin Giant
Knight Minion Horde Hunter Goblin Giant
Zap Minion Horde Bats Knight Fireball
Goblin Gang Minion Horde Goblin Giant
Bats Knight Minion Horde Hunter
Zap Fireball Goblin Giant
Knight Goblin Gang Minion Horde Fireball Hunter Goblin Giant
Minion Horde Fireball
Goblin Gang Bats Zap Knight Minion Horde Fireball Hunter Goblin Giant
Bats Zap Minion Horde Fireball Hunter
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Zap
Minion Horde Fireball Goblin Giant
Knight Fireball
Fireball Zap Minion Horde
Fireball Bats Zap Minion Horde Hunter Goblin Giant
Minion Horde
Fireball Zap Hunter
Fireball Zap
Bats Goblin Gang Minion Horde Fireball
Zap Knight Minion Horde Fireball
Fireball Zap
Knight Fireball Hunter
Minion Horde Fireball
Zap Fireball
Zap Minion Horde Fireball Hunter
Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Fireball Hunter
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Fireball Hunter
Minion Horde
Fireball Zap Hunter
Fireball Zap
Fireball Zap
Bats Zap Minion Horde Fireball Hunter
Zap Bats Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball Hunter
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Bats Goblin Gang Fireball
Fireball Zap Hunter
Fireball
Fireball Knight Goblin Gang Minion Horde Hunter
Zap Fireball
Zap Fireball
Minion Horde
Zap Bats Goblin Gang Minion Horde Fireball
Bats Zap Fireball
Zap Fireball Goblin Giant
Fireball

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