My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Knight Goblin Gang Electro Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Bats Goblin Gang Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Goblin Gang Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Sparky
Zap
Electro Wizard Sparky Bats Knight The Log Mega Knight
Knight
Bats Goblin Gang Zap The Log Electro Wizard Sparky
Goblin Gang
Knight Sparky
The Log
Zap Knight Sparky Mega Knight
Electro Wizard
Zap Knight Sparky Mega Knight
Sparky
Zap Bats Knight Goblin Gang The Log Electro Wizard
Mega Knight
Bats Zap The Log Electro Wizard

Defense Synergies 5 18

Bats
Knight Zap The Log Electro Wizard Sparky Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Goblin Gang The Log Sparky
Knight
Bats Goblin Gang Electro Wizard Zap The Log Sparky
Goblin Gang
Knight Zap The Log Electro Wizard Sparky
The Log
Bats Zap Knight Goblin Gang Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Knight Bats Goblin Gang The Log Mega Knight
Sparky
Bats Zap Knight Goblin Gang The Log
Mega Knight
Zap Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log Electro Wizard Sparky
Sparky Bats Zap Knight Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Sparky Mega Knight Bats Knight Electro Wizard
Sparky Bats Knight Goblin Gang Electro Wizard Mega Knight
The Log Sparky Mega Knight
Goblin Gang The Log Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Zap Goblin Gang
Zap The Log Electro Wizard Sparky Mega Knight
Sparky Goblin Gang
Knight Goblin Gang Electro Wizard Sparky Mega Knight
Bats Goblin Gang Electro Wizard Zap Knight The Log Mega Knight
Bats Zap Goblin Gang Electro Wizard
Sparky Mega Knight Bats Zap Knight Goblin Gang The Log Electro Wizard
Sparky Mega Knight Bats Zap Goblin Gang The Log Electro Wizard
Sparky Knight Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Knight Goblin Gang Electro Wizard
Mega Knight Bats Zap Knight Goblin Gang The Log Electro Wizard
Zap The Log Bats Knight Electro Wizard Mega Knight
Sparky Electro Wizard
Goblin Gang Mega Knight Bats Knight The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bats Zap Knight The Log Electro Wizard Sparky
Goblin Gang Mega Knight Bats Zap Knight The Log Electro Wizard Sparky
Knight Goblin Gang Sparky Mega Knight
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Sparky Bats Knight Electro Wizard
Mega Knight Knight Sparky
Zap Electro Wizard Mega Knight Bats Knight The Log Sparky
Goblin Gang Sparky
Mega Knight Bats Knight Sparky
Mega Knight Zap The Log Electro Wizard
Mega Knight Knight Goblin Gang Sparky
Sparky Mega Knight
Goblin Gang Electro Wizard Sparky Bats Zap Knight The Log
Bats Mega Knight Zap The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
Knight The Log Sparky
Zap The Log Sparky Mega Knight
Bats Zap
The Log Sparky
The Log Zap
The Log Zap
Bats Goblin Gang Electro Wizard Sparky
Zap Knight The Log Electro Wizard Sparky
Zap
Knight The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky Mega Knight
Sparky
Bats Sparky
Zap The Log Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Sparky Mega Knight
The Log Zap Electro Wizard Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Bats Zap Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap The Log Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Zap Electro Wizard Bats Goblin Gang
Zap Electro Wizard
The Log
Knight Goblin Gang Electro Wizard Sparky Mega Knight
The Log Zap
Zap Sparky
Sparky Mega Knight
Zap Bats Goblin Gang The Log Electro Wizard Sparky
Bats Zap Electro Wizard
Zap The Log Electro Wizard Sparky Mega Knight

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