My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Knight Hog Rider Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Barrel Skeleton Army Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Goblin Barrel P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Knight Witch
Knight
Bats Hog Rider Goblin Barrel Zap Witch
Hog Rider
Bats Zap Knight Goblin Barrel Witch
Goblin Barrel
Knight Bats Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Zap Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Barrel Witch

Defense Synergies 1 8

Bats
Knight Zap P.E.K.K.A
Zap
Bats Knight Skeleton Army Witch P.E.K.K.A
Knight
Bats Zap Skeleton Army Witch
Hog Rider
Goblin Barrel
Skeleton Army
Zap Knight
Witch
Zap Knight
P.E.K.K.A
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeleton Army P.E.K.K.A Bats Zap Knight Witch
Skeleton Army Witch P.E.K.K.A Bats Knight
Skeleton Army Witch P.E.K.K.A Bats Knight
Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap
Bats Zap Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army
Bats Skeleton Army Witch Zap Knight
Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Zap Knight Witch
Skeleton Army Bats Zap Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap P.E.K.K.A
Bats Knight Skeleton Army Witch P.E.K.K.A
Bats Zap Knight Skeleton Army Witch
Zap Witch Bats Knight
P.E.K.K.A
Skeleton Army Bats Knight Witch P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch P.E.K.K.A
Zap Knight
Skeleton Army P.E.K.K.A Bats Zap Knight Witch
Skeleton Army P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Skeleton Army Witch
Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Knight Witch
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Bats Knight Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Knight Witch
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Knight Witch
Skeleton Army Witch
Skeleton Army Witch Bats Zap Knight P.E.K.K.A
Bats Zap Witch P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Bats Zap Witch
Witch
Zap
Zap
Bats
Zap Knight
Zap
Knight
Zap
Zap Witch
Bats
Zap
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch
Zap Bats Witch
Zap
Zap
P.E.K.K.A
Zap Bats Skeleton Army Witch
Zap Witch
Knight
Zap
Zap
P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch
P.E.K.K.A

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