My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Tombstone Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone
Zap
Bats Tombstone
Barbarian Barrel
Knight Tombstone Valkyrie
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Knight Valkyrie P.E.K.K.A
Fireball
Tombstone
Poison
Bats Tombstone
Lightning
Knight Ice Golem Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Tombstone Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Knight Tombstone Fireball Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Valkyrie Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Knight Ice Golem Valkyrie
Knight
Bats Zap Fireball
Ice Golem
Bats Zap
Tombstone
Fireball
Zap Knight
Valkyrie
Bats Zap P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie

Defense Synergies 2 14

Bats
Knight Zap Ice Golem Valkyrie P.E.K.K.A
Zap
Fireball Bats Knight Ice Golem Tombstone Valkyrie P.E.K.K.A
Knight
Bats Zap Fireball
Ice Golem
Bats Zap Fireball
Tombstone
Zap Fireball
Fireball
Zap Knight Ice Golem Tombstone Valkyrie
Valkyrie
Bats Zap Fireball P.E.K.K.A
P.E.K.K.A
Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Tombstone Fireball Valkyrie
P.E.K.K.A Bats Zap Knight Tombstone Valkyrie
P.E.K.K.A Bats Knight Tombstone Valkyrie
P.E.K.K.A Bats Knight Tombstone Valkyrie
Tombstone Fireball Valkyrie P.E.K.K.A
Fireball Bats Zap Valkyrie
Bats Zap Tombstone Fireball
Zap Ice Golem Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Tombstone
Knight Ice Golem Valkyrie
Bats Valkyrie Zap Knight Ice Golem Tombstone Fireball
Bats Zap Fireball
Tombstone P.E.K.K.A Bats Zap Knight Fireball Valkyrie
Fireball Valkyrie Bats Zap Tombstone P.E.K.K.A
P.E.K.K.A Knight Tombstone
Zap Fireball P.E.K.K.A
Bats Knight Tombstone Fireball Valkyrie P.E.K.K.A
Tombstone Fireball Valkyrie Bats Zap Knight
Zap Valkyrie Bats Knight Ice Golem Tombstone Fireball
P.E.K.K.A
Valkyrie Bats Knight Fireball P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Ice Golem Tombstone Fireball P.E.K.K.A
Fireball Zap Knight Ice Golem Valkyrie
Tombstone P.E.K.K.A Bats Zap Knight Ice Golem Valkyrie
Valkyrie P.E.K.K.A Bats Zap Knight Ice Golem Fireball
P.E.K.K.A Knight Tombstone Valkyrie
Fireball Bats Zap Ice Golem
P.E.K.K.A Bats Knight Ice Golem Tombstone Fireball Valkyrie
P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Bats Knight Ice Golem Tombstone Fireball Valkyrie
P.E.K.K.A Tombstone
P.E.K.K.A Bats Knight Tombstone Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Knight Ice Golem Tombstone Fireball Valkyrie
Fireball Valkyrie
Tombstone Bats Zap Knight Ice Golem Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Zap Ice Golem Fireball P.E.K.K.A
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Valkyrie
Fireball Zap
Fireball
Knight Ice Golem Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Ice Golem
Fireball Zap Ice Golem
Fireball Zap
Bats Fireball
Zap Knight Fireball Valkyrie
Fireball Zap
Knight Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Ice Golem Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Tombstone Fireball
Fireball Zap
Fireball
Fireball Knight Valkyrie
Zap Ice Golem Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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