My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Bats Minions Hog Rider
Zap
Bats Minions Inferno Tower
Barbarian Barrel
Knight Inferno Tower Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Hog Rider Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Electro Wizard
Poison
Bats Minions Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Knight Minions Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Knight

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Minions
Zap
Hog Rider Mirror Electro Wizard Bats Knight Minions
Knight
Bats Minions Hog Rider Zap Electro Wizard
Minions
Knight Hog Rider Bats Zap
Hog Rider
Bats Zap Knight Minions Mirror Electro Wizard
Inferno Tower
Mirror
Zap Hog Rider
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 7 11

Bats
Knight Zap Minions Inferno Tower Electro Wizard
Zap
Mirror Electro Wizard Bats Knight Minions Inferno Tower
Knight
Bats Minions Inferno Tower Electro Wizard Zap
Minions
Knight Bats Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Knight Electro Wizard Bats Zap Minions Mirror
Mirror
Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Bats Minions Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Inferno Tower Electro Wizard
Inferno Tower Bats Zap Knight Minions Electro Wizard
Inferno Tower Bats Knight Minions Electro Wizard
Inferno Tower Bats Knight Minions Electro Wizard
Bats Zap Minions Electro Wizard
Bats Minions Inferno Tower Electro Wizard Zap
Zap Inferno Tower Electro Wizard
Inferno Tower Minions
Knight Inferno Tower Electro Wizard
Bats Minions Electro Wizard Zap Knight
Minions Inferno Tower Bats Zap Electro Wizard
Inferno Tower Bats Zap Knight Minions Electro Wizard
Bats Zap Minions Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Electro Wizard
Bats Knight Minions Inferno Tower Electro Wizard
Bats Zap Knight Minions Electro Wizard
Zap Bats Knight Minions Electro Wizard
Inferno Tower Electro Wizard
Bats Knight Minions Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Knight
Bats Zap Knight Minions Inferno Tower Electro Wizard
Bats Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Bats Zap Minions Electro Wizard
Bats Knight Minions Inferno Tower Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Bats Knight Minions Inferno Tower
Inferno Tower
Bats Knight Minions Inferno Tower
Zap Electro Wizard
Knight Inferno Tower
Inferno Tower Electro Wizard Bats Zap Knight Minions
Bats Minions Zap Inferno Tower Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Bats Zap Minions
Zap
Zap
Bats Minions Electro Wizard
Zap Knight Electro Wizard
Zap
Knight
Minions
Zap
Zap
Bats Minions
Zap Electro Wizard
Zap
Minions
Zap
Zap
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats Minions
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Minions
Zap Electro Wizard
Knight Electro Wizard
Zap
Zap
Zap Bats Minions Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: