My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Cannon Cart
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats Mortar Cannon Cart
Barbarian Barrel
Knight Mortar Musketeer Cannon Cart
The Log
Musketeer Hog Rider Cannon Cart
Earthquake
Mortar Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Hog Rider Cannon Cart
Fireball
Mortar Musketeer Hog Rider Cannon Cart
Poison
Bats Mortar Musketeer
Lightning
Knight Mortar Musketeer Cannon Cart
Rocket
Mortar Musketeer Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Mortar Musketeer Hog Rider Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Mortar

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Mortar Cannon Cart
Zap
Hog Rider Cannon Cart Bats Knight Mortar Musketeer Mega Knight
Knight
Bats Mortar Musketeer Hog Rider Zap Cannon Cart
Mortar
Knight Bats Zap Musketeer Hog Rider
Musketeer
Knight Hog Rider Zap Mortar Cannon Cart Mega Knight
Hog Rider
Bats Zap Knight Musketeer Mortar Cannon Cart Mega Knight
Cannon Cart
Zap Bats Knight Musketeer Hog Rider
Mega Knight
Bats Zap Musketeer Hog Rider

Defense Synergies 3 14

Bats
Knight Zap Mortar Musketeer Cannon Cart Mega Knight
Zap
Mega Knight Bats Knight Mortar Musketeer Cannon Cart
Knight
Bats Musketeer Zap Mortar Cannon Cart
Mortar
Bats Zap Knight Musketeer
Musketeer
Knight Bats Zap Mortar Cannon Cart Mega Knight
Hog Rider
Cannon Cart
Bats Zap Knight Musketeer
Mega Knight
Zap Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Mortar Musketeer
Bats Zap Knight Mortar Musketeer Cannon Cart Mega Knight
Mortar Mega Knight Bats Knight Musketeer Cannon Cart
Bats Knight Mortar Musketeer Cannon Cart Mega Knight
Mega Knight
Bats Zap Musketeer Cannon Cart Mega Knight
Bats Musketeer Zap Mortar
Zap Musketeer Cannon Cart Mega Knight
Mortar Musketeer
Knight Musketeer Cannon Cart Mega Knight
Bats Zap Knight Musketeer Cannon Cart Mega Knight
Musketeer Bats Zap
Mortar Mega Knight Bats Zap Knight Musketeer Cannon Cart
Mega Knight Bats Zap Mortar Cannon Cart
Knight Mortar Cannon Cart Mega Knight
Zap Mortar Mega Knight
Mega Knight Bats Knight Mortar Musketeer Cannon Cart
Mortar Mega Knight Bats Zap Knight Musketeer Cannon Cart
Zap Mortar Bats Knight Musketeer Cannon Cart Mega Knight
Mortar Musketeer Cannon Cart
Mega Knight Bats Knight Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Cannon Cart
Zap Knight Mortar Musketeer Cannon Cart Mega Knight
Mega Knight Bats Zap Knight Musketeer Cannon Cart
Mega Knight Bats Zap Knight Musketeer Cannon Cart
Knight Musketeer Cannon Cart Mega Knight
Bats Zap Musketeer
Bats Knight Musketeer Cannon Cart
Mega Knight Knight Cannon Cart
Zap Mega Knight Bats Knight Mortar Cannon Cart
Musketeer
Mega Knight Bats Knight Musketeer Cannon Cart
Mega Knight Zap
Cannon Cart Mega Knight Knight
Musketeer Cannon Cart Mega Knight
Bats Zap Knight Mortar Musketeer Cannon Cart
Bats Mega Knight Zap Musketeer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Musketeer
Mortar Zap Musketeer
Cannon Cart
Cannon Cart Knight Musketeer
Zap Mortar Mega Knight
Bats Zap Musketeer
Mortar Musketeer
Zap
Zap Mortar
Bats Musketeer
Zap Knight Mortar Musketeer Cannon Cart
Zap Musketeer
Knight Mortar Musketeer Cannon Cart
Mortar Musketeer Cannon Cart
Zap Mortar Musketeer Cannon Cart
Zap Mortar Musketeer Cannon Cart
Mortar Musketeer Cannon Cart Mega Knight
Mortar
Bats
Zap Mortar Musketeer Mega Knight
Zap Mortar Mega Knight
Musketeer Mega Knight
Musketeer
Zap Mortar Musketeer Cannon Cart
Zap Mortar Mega Knight
Mortar Zap Musketeer
Zap Mortar Musketeer Mega Knight
Zap Mortar Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Mortar Musketeer Mega Knight
Zap
Mega Knight
Zap Bats Musketeer Cannon Cart
Zap Musketeer
Knight Musketeer Cannon Cart Mega Knight
Zap Mortar Musketeer
Zap
Musketeer Cannon Cart Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Mortar Musketeer Cannon Cart Mega Knight

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