My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Knight Battle Ram Wizard Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Battle Ram Wizard P.E.K.K.A Electro Wizard
Fireball
Battle Ram Wizard Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Knight Battle Ram Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Void Battle Ram Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Void

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Battle Ram P.E.K.K.A
Zap
Battle Ram Void P.E.K.K.A Electro Wizard Bats Knight
Knight
Bats Battle Ram Zap Wizard Electro Wizard
Battle Ram
Zap Knight Bats P.E.K.K.A Electro Wizard
Wizard
Knight P.E.K.K.A
Void
Zap
P.E.K.K.A
Zap Electro Wizard Bats Battle Ram Wizard
Electro Wizard
Zap P.E.K.K.A Knight Battle Ram

Defense Synergies 3 10

Bats
Knight Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Knight Void P.E.K.K.A
Knight
Bats Electro Wizard Zap Wizard
Battle Ram
Wizard
Knight P.E.K.K.A Electro Wizard
Void
Zap
P.E.K.K.A
Bats Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Bats Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Void Electro Wizard
P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Bats Knight Void Electro Wizard
P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Bats Electro Wizard Zap Wizard Void
Zap Void P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Electro Wizard
Bats Electro Wizard Zap Knight Wizard
Bats Zap Wizard Electro Wizard
P.E.K.K.A Bats Zap Knight Wizard Electro Wizard
Wizard Bats Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Wizard Bats Knight P.E.K.K.A Electro Wizard
Bats Zap Knight Wizard Electro Wizard
Zap Wizard Bats Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Bats Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Void P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Knight Wizard
P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Bats Zap Knight Electro Wizard
P.E.K.K.A Knight
Wizard Bats Zap Electro Wizard
P.E.K.K.A Bats Knight Void Electro Wizard
P.E.K.K.A Knight
Zap Void P.E.K.K.A Electro Wizard Bats Knight
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Void Electro Wizard
P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Bats Zap Knight P.E.K.K.A
Bats Zap Wizard P.E.K.K.A Electro Wizard
Zap Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Zap Electro Wizard
Void
Knight Void
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Void Zap Wizard
Bats Void Electro Wizard
Void Zap Knight Wizard Electro Wizard
Void Zap Wizard
Knight Void
Void
Zap
Zap Wizard
Wizard
Bats
Void Zap Wizard Electro Wizard
Zap Wizard Void
Void
Wizard Void
Void
Zap Void
Zap Wizard
Void Zap Wizard Electro Wizard
Void Zap Wizard
Void Zap
Bats Zap Wizard Void Electro Wizard
Zap Electro Wizard Bats Wizard Void
Void
Void Zap Wizard
Zap Void Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Bats Void
Zap Wizard Electro Wizard
Void Knight Wizard Electro Wizard
Zap Wizard
Void Zap
P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Void Electro Wizard
Void Zap Electro Wizard
P.E.K.K.A
Wizard Void
Void

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