My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Rune Giant Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mini P.E.K.K.A Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Inferno Dragon
Zap
Bats Skeleton Barrel Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel
The Log
Skeleton Barrel Mini P.E.K.K.A
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Mini P.E.K.K.A Inferno Dragon
Fireball
Skeleton Barrel Inferno Dragon
Poison
Bats Skeleton Barrel
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Mini P.E.K.K.A Rune Giant Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Barrel Mini P.E.K.K.A Rune Giant Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Zap Mini P.E.K.K.A Rune Giant Inferno Dragon
Zap
Bats Knight Skeleton Barrel Mini P.E.K.K.A Mega Knight
Knight
Bats Skeleton Barrel Zap
Skeleton Barrel
Bats Knight Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A
Bats Zap Skeleton Barrel Mega Knight
Rune Giant
Bats
Inferno Dragon
Mega Knight Bats Skeleton Barrel
Mega Knight
Bats Inferno Dragon Zap Skeleton Barrel Mini P.E.K.K.A

Defense Synergies 3 10

Bats
Knight Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Knight Skeleton Barrel Inferno Dragon
Knight
Bats Zap Mini P.E.K.K.A
Skeleton Barrel
Zap Mega Knight
Mini P.E.K.K.A
Zap Bats Knight
Rune Giant
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel
Mini P.E.K.K.A Inferno Dragon Bats Zap Knight Mega Knight
Mini P.E.K.K.A Mega Knight Bats Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Zap Mega Knight
Bats Inferno Dragon Zap
Zap Skeleton Barrel Mega Knight
Mini P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A Mega Knight
Bats Zap Knight Mega Knight
Inferno Dragon Bats Zap
Mini P.E.K.K.A Mega Knight Bats Zap Knight
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Bats Zap Knight
Zap Bats Knight Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap
Zap Knight Skeleton Barrel Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap Knight
Knight Mini P.E.K.K.A Inferno Dragon Mega Knight
Bats Zap Skeleton Barrel
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Mega Knight Knight Inferno Dragon
Zap Mega Knight Bats Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Knight
Mega Knight
Bats Zap Knight Mini P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight
Zap Skeleton Barrel
Skeleton Barrel
Knight Skeleton Barrel
Zap Mega Knight
Bats Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Mini P.E.K.K.A
Zap Knight Skeleton Barrel
Zap
Knight Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Mega Knight
Bats Mini P.E.K.K.A
Zap Skeleton Barrel Mini P.E.K.K.A Mega Knight
Zap Skeleton Barrel Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Mega Knight
Inferno Dragon
Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel
Bats Zap
Zap Bats Skeleton Barrel
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats
Zap
Knight Mini P.E.K.K.A Mega Knight
Zap Skeleton Barrel
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Skeleton Barrel Mega Knight
Inferno Dragon
Mega Knight

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