My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Musketeer Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider
Giant Snowball
Bats Skeleton Barrel Musketeer Hog Rider Baby Dragon
Zap
Bats Skeleton Barrel
Barbarian Barrel
Knight Skeleton Barrel Musketeer
The Log
Skeleton Barrel Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Musketeer Hog Rider Baby Dragon
Fireball
Skeleton Barrel Musketeer Hog Rider Baby Dragon
Poison
Bats Skeleton Barrel Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Barrel Musketeer Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Barrel

Attack Synergies 10 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Hog Rider Mega Knight Zap Baby Dragon
Zap
Hog Rider Bats Knight Skeleton Barrel Musketeer Baby Dragon Mega Knight
Knight
Bats Skeleton Barrel Musketeer Hog Rider Baby Dragon Zap
Skeleton Barrel
Bats Knight Zap Musketeer Hog Rider Mega Knight
Musketeer
Knight Hog Rider Zap Skeleton Barrel Baby Dragon Mega Knight
Hog Rider
Bats Zap Knight Musketeer Skeleton Barrel Baby Dragon Mega Knight
Baby Dragon
Knight Bats Zap Musketeer Hog Rider Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Musketeer Hog Rider Baby Dragon

Defense Synergies 3 14

Bats
Knight Zap Musketeer Baby Dragon Mega Knight
Zap
Mega Knight Bats Knight Skeleton Barrel Musketeer Baby Dragon
Knight
Bats Musketeer Zap Baby Dragon
Skeleton Barrel
Zap Musketeer Mega Knight
Musketeer
Knight Bats Zap Skeleton Barrel Baby Dragon Mega Knight
Hog Rider
Baby Dragon
Bats Zap Knight Musketeer Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Musketeer Baby Dragon
Bats Zap Knight Musketeer Mega Knight
Mega Knight Bats Knight Musketeer
Bats Knight Musketeer Mega Knight
Mega Knight
Bats Zap Musketeer Baby Dragon Mega Knight
Bats Musketeer Zap Baby Dragon
Zap Skeleton Barrel Musketeer Baby Dragon Mega Knight
Musketeer
Knight Musketeer Mega Knight
Bats Zap Knight Musketeer Baby Dragon Mega Knight
Musketeer Bats Zap Baby Dragon
Mega Knight Bats Zap Knight Musketeer
Mega Knight Bats Zap Baby Dragon
Knight Mega Knight
Zap Mega Knight
Mega Knight Bats Knight Musketeer
Mega Knight Bats Zap Knight Musketeer Baby Dragon
Zap Baby Dragon Bats Knight Musketeer Mega Knight
Musketeer
Mega Knight Bats Knight Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Skeleton Barrel Musketeer Baby Dragon Mega Knight
Mega Knight Bats Zap Knight Musketeer
Mega Knight Bats Zap Knight Musketeer
Knight Musketeer Mega Knight
Bats Zap Skeleton Barrel Musketeer Baby Dragon
Bats Knight Musketeer
Mega Knight Knight
Zap Mega Knight Bats Knight Baby Dragon
Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight Zap
Mega Knight Knight
Musketeer Baby Dragon Mega Knight
Bats Zap Knight Musketeer Baby Dragon
Bats Mega Knight Zap Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Musketeer Baby Dragon
Zap Skeleton Barrel Musketeer Baby Dragon
Skeleton Barrel Baby Dragon
Knight Skeleton Barrel Musketeer
Zap Baby Dragon Mega Knight
Bats Zap Skeleton Barrel Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Skeleton Barrel Baby Dragon
Zap Skeleton Barrel
Bats Musketeer
Zap Knight Skeleton Barrel Musketeer
Zap Musketeer Baby Dragon
Knight Skeleton Barrel Musketeer Baby Dragon
Skeleton Barrel Musketeer Baby Dragon
Zap Skeleton Barrel Musketeer Baby Dragon
Zap Skeleton Barrel Musketeer Baby Dragon
Skeleton Barrel Musketeer Baby Dragon Mega Knight
Bats
Zap Skeleton Barrel Musketeer Baby Dragon Mega Knight
Zap Skeleton Barrel Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Zap Skeleton Barrel Musketeer Baby Dragon
Zap Baby Dragon Mega Knight
Zap Skeleton Barrel Musketeer Baby Dragon
Zap Skeleton Barrel Musketeer Baby Dragon Mega Knight
Zap Skeleton Barrel Musketeer Baby Dragon
Bats Zap Musketeer Baby Dragon
Zap Bats Skeleton Barrel Musketeer
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats Musketeer
Zap Musketeer Baby Dragon
Knight Musketeer Baby Dragon Mega Knight
Zap Skeleton Barrel Musketeer Baby Dragon
Zap
Musketeer Mega Knight
Zap Bats Musketeer Baby Dragon
Bats Zap Musketeer
Zap Skeleton Barrel Musketeer Baby Dragon Mega Knight

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